// Use this for initialization void Start() { CustomersController = GameObject.Find("CustomersManager"); _CM = CustomersController.GetComponent <CustomersManager> (); _CMB = CustomersController.GetComponent <CustomersManagerB> (); IconUiSushi.SetActive(true); IconSushi.sprite = myIcon[0]; }
// Use this for initialization void Start() { _cmA = GetComponent <CustomersManager> (); _cmB = GetComponent <CustomersManagerB> (); if (MainHomeManager.SetSelect == 1) { SushiSet1.SetActive(true); SushiSet2.SetActive(false); _cmA.enabled = true; _cmB.enabled = false; } else if (MainHomeManager.SetSelect == 2) { SushiSet2.SetActive(true); SushiSet1.SetActive(false); _cmB.enabled = true; _cmA.enabled = false; } }