Esempio n. 1
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 public CustomerViewModelSecond()
 {
     customerOperationsObj = new CustomerOperations();
     LoadData();
     addCustomerCommand    = new CustomerCommands(Add);
     searchCustomerCommand = new CustomerCommands(Search);
     updateCustomerCommand = new CustomerCommands(Update);
     CurrentCustomer       = new Customer();
 }
Esempio n. 2
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    public void CallingAllCustomers(CustomerCommands commands)
    {
        /* Gather all Customer GameObjects and line them up based on the CustomerQueue
         * gameobject X position. Set a X pos gap between each customer and assign each
         * customer with an order layer */

        Customer[] allCustomerArray   = GetAllCustomerArray(customerCount);
        float      customerXPos       = queuePos.GetLocation().x;
        int        customerOrderLayer = topOrderLayer;

        foreach (Customer customer in allCustomerArray)
        {
            Vector2    customerQueuePosition = new Vector2(customerXPos, queuePos.GetLocation().y);
            Customer   newCustomer           = Instantiate(customer, customerQueuePosition, Quaternion.identity) as Customer;
            GameObject customerBody          = newCustomer.transform.Find("Body").gameObject;
            customerBody.GetComponent <Renderer>().sortingOrder    = customerOrderLayer;
            newCustomer.GetComponent <Customer>().CustomerCommands = commands;
            newCustomer.transform.parent = transform;
            customerXPos       += queueGap;
            customerOrderLayer -= 1;
        }
    }
Esempio n. 3
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 private void Update()
 {
     /* If StartMoving is enabled, move left till target location is reached
      * then check the staus. If is Serve, meaning that is the current customer.
      * Will need to display the food order in speech bubble. If is Wait,
      * meaning the customer still in queue and just moved up in queu. Passing this
      * customer object to figure out which customer queue behind.
      */
     if (StartMoving)
     {
         if (transform.position.x > MoveTargetLocation)
         {
             if (CustomerStatus == status.WAIT)
             {
                 transform.Translate(Vector2.left * moveUpSpeed * Time.deltaTime);
             }
             else
             {
                 transform.Translate(Vector2.left * speed * Time.deltaTime);
             }
             customerAnimator.SetBool("StartWalk", true);
         }
         else
         {
             StartMoving = false;
             customerAnimator.SetBool("StartWalk", false);
             if (CustomerStatus == status.SERVE)
             {
                 CustomerCommands.ShowFoodOrder();
             }
             else if (CustomerStatus == status.WAIT)
             {
                 CustomerList.MoveCustomerUpInQueue(this);
             }
         }
     }
 }