private void ManageSceneControl() { if (this.CurrentScene == Custom_Scene.MainMenu) { if (!Input.GetKeyDown(KeyCode.Mouse0) && !Input.GetKeyDown(KeyCode.Mouse1)) { if (Input.anyKeyDown) { this.CurrentScene = Custom_Scene.MainGame; SceneLoader.GoToScene(Custom_Scene.MainGame); } } } else if (this.CurrentScene == Custom_Scene.MainGame) { } }
private void Awake() { DontDestroyOnLoad(this.gameObject); this.CurrentScene = Custom_Scene.MainMenu; this.gameState = new GameState(); }
public static void GoToScene(Custom_Scene newScene) { SceneManager.LoadScene(newScene.ToString()); }