public override void Initialize() { base.Initialize(); GameAccesPoint.Instance.cameraController = this; _cameraContainer = GameObject.Find("CameraContainer"); if (_cameraContainer == null) { Debug.LogWarning("CameraContainer could not be found"); return; } _mainCamera = _cameraContainer.GetComponentInChildren <Camera>(); SetCameraToSpawn(); userActions = GameAccesPoint.Instance.managerSystem.inputManager._userActions; // --------------- Game Settings Controlled Options --------------- if (SettingsManager.Instance.currentSettings.pixelate) { _mainCamera.gameObject.AddComponent <PixelateEffect>(); } SettingsManager.Instance.OnSettingsChanged += OnGameSettingsChanged; // --------------- Game Settings Controlled Options --------------- isInit = true; }
private void SetCustomUserActions() { _userActions = new CustomUserActions(); _userActions.RotateCameraLeft.AddDefaultBinding(Key.Q); _userActions.RotateCameraLeft.AddDefaultBinding(InputControlType.LeftBumper); _userActions.RotateCameraRight.AddDefaultBinding(Key.E); _userActions.RotateCameraRight.AddDefaultBinding(InputControlType.RightBumper); _userActions.moveUp.AddDefaultBinding(Key.W); _userActions.moveUp.AddDefaultBinding(Key.UpArrow); _userActions.moveUp.AddDefaultBinding(InputControlType.LeftStickUp); _userActions.moveDown.AddDefaultBinding(Key.S); _userActions.moveDown.AddDefaultBinding(Key.DownArrow); _userActions.moveDown.AddDefaultBinding(InputControlType.LeftStickDown); _userActions.moveLeft.AddDefaultBinding(Key.A); _userActions.moveLeft.AddDefaultBinding(Key.LeftArrow); _userActions.moveLeft.AddDefaultBinding(InputControlType.LeftStickLeft); _userActions.moveRight.AddDefaultBinding(Key.D); _userActions.moveRight.AddDefaultBinding(Key.RightArrow); _userActions.moveRight.AddDefaultBinding(InputControlType.LeftStickRight); _userActions.walk.AddDefaultBinding(Key.LeftShift); _userActions.walk.AddDefaultBinding(Key.RightShift); _userActions.walk.AddDefaultBinding(InputControlType.LeftTrigger); _userActions.harvest.AddDefaultBinding(Key.Space); _userActions.harvest.AddDefaultBinding(Key.Return); //_userActions.harvest.AddDefaultBinding(Mouse.LeftButton); _userActions.harvest.AddDefaultBinding(InputControlType.Action1); _userActions.use.AddDefaultBinding(Mouse.RightButton); _userActions.use.AddDefaultBinding(InputControlType.RightTrigger); _userActions.pause.AddDefaultBinding(Key.P); _userActions.pause.AddDefaultBinding(Key.Escape); _userActions.pause.AddDefaultBinding(InputControlType.Start); _userActions.rotateUp.AddDefaultBinding(Key.W); _userActions.rotateUp.AddDefaultBinding(Key.UpArrow); _userActions.rotateUp.AddDefaultBinding(InputControlType.RightStickUp); _userActions.rotateDown.AddDefaultBinding(Key.S); _userActions.rotateDown.AddDefaultBinding(Key.DownArrow); _userActions.rotateDown.AddDefaultBinding(InputControlType.RightStickDown); _userActions.rotateLeft.AddDefaultBinding(Key.A); _userActions.rotateLeft.AddDefaultBinding(Key.LeftArrow); _userActions.rotateLeft.AddDefaultBinding(InputControlType.RightStickLeft); _userActions.rotateRight.AddDefaultBinding(Key.D); _userActions.rotateRight.AddDefaultBinding(Key.RightArrow); _userActions.rotateRight.AddDefaultBinding(InputControlType.RightStickRight); }
public virtual void Initialize() { stateManager = GameAccesPoint.Instance.managerSystem.stateManager; userActions = GameAccesPoint.Instance.managerSystem.inputManager._userActions; }
public void Initialize(Object obj) { parent = (obj as Player); playerRigidbody = parent.transform.GetComponent <Rigidbody>(); userActions = parent.userActions; }