Esempio n. 1
0
    void drawCustomInspector(string tag, GameObject obj)
    {
        string tagClass = "Custom" + char.ToUpper(tag[0]) + tag.Substring(1);


        switch (tagClass)
        {
        case "CustomEnemy":
            CustomEnemy.OnCustomInspectorGUI(obj);
            break;

        case "CustomTest":
            CustomTest.OnCustomInspectorGUI(obj);
            break;
        }

        /*
         * Possible Future Implementation -
         *  Pre-define the 'Custom' part like do now
         *  Convert String->Class So can call: "CustomTag".OnCustomInspectorGUI(obj)
         *      "OnCustomInspectorGUI" would be a Pre-defined method common to all Custom classes
         *      'obj' would be the GameObject passed into method where class type is found in component
         *
         * Error Checking -
         *  When pass obj to OnCustomInspectorGUI and try to 'find' component, it won't be found
         *      This means 1. Improper Tag on Object, 2. Script missing on Object
         */
    }
Esempio n. 2
0
        static void Main(string[] args)
        {
            var   tc  = new CustomTest();
            ITest tc1 = tc;



            ITestBase <CustomTest> tb = new TestBase <CustomTest>();
            var tb1 = (ITestBase <Test>)tb;



            var s1 = "Admin";
            var s2 = "Employee";
            var c1 = s1.GetHashCode();
            var c2 = s2.GetHashCode();

            var config = new ConfigurationOptions();

            config.Password = "******";

            //ICacheProvider cacheProvider = new RedisCacheProvider("localhost:6379,password=zhaokun");
            ICacheProvider cacheProvider = new MemoryCacheProvider();

            CacheManager.SetCacheProvider(cacheProvider);

            CacheManager.GetGlobalCache().Set("test", "test");
            CacheManager.GetCache <Program>().Set("test", "test");
            CacheManager.GetCache <Program>().Set("test1", "test");
            CacheManager.GetCache <Program>().Set("test2", "test");
            CacheManager.GetCache <Program>().Set("test3", "test");
            CacheManager.GetCache(nameof(Program)).Set("test", "test1");
            System.Console.WriteLine(CacheManager.GetGlobalCache().Get <string>("test"));
            System.Console.WriteLine(CacheManager.GetCache(nameof(Program)).Get <string>("test"));

            TestMethod1();
            TestMethod2();
            TestMethod3();
            TestMethod4();
            //TestMethod5();

            System.Console.ReadKey();
        }