Esempio n. 1
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    public void sureRoomNumber()
    {
        if (inputChars.Count != 6)
        {
            MyDebug.Log("请先完整输入房间号码!");

            TipsManagerScript.getInstance().setTips("请先完整输入房间号码!");
            return;
        }

        if (watingPanel != null)
        {
            watingPanel.gameObject.SetActive(true);
        }


        String roomNumber = inputChars[0] + inputChars[1] + inputChars[2] + inputChars[3] + inputChars[4] + inputChars[5];

        MyDebug.Log(roomNumber + "此处加入房间输入房间号,并发送到服务器判断是否有此房间存在");
        RoomJoinVo roomJoinVo = new RoomJoinVo();

        roomJoinVo.roomId = int.Parse(roomNumber);
        string sendMsg = JsonMapper.ToJson(roomJoinVo);

        StartCoroutine(ConnectTime(4f, 1));
        CustomSocket sok = CustomSocket.getInstance();

        sok.sendMsg(new JoinRoomRequest(sendMsg));

        if (SocketEventHandle.getInstance().serviceErrorNotice != null)
        {
            SocketEventHandle.getInstance().serviceErrorNotice = null;
        }
        SocketEventHandle.getInstance().serviceErrorNotice += serviceErrorNotice;
    }
Esempio n. 2
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        public void  openGamePlay()
        {
            string id = mZhanjiDataItemVo.id + "";

            CustomSocket.getInstance().sendMsg(new GameBackPlayRequest(id));
            PrefabManage.loadPerfab("Prefab/Panel_GamePlayBack");
        }
Esempio n. 3
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    public void youkeLogin()
    {
        watingPanel.GetComponentInChildren <Text> ().text = "进入游戏中";
        watingPanel.SetActive(true);

        CustomSocket.getInstance().sendMsg(new LoginRequest(null));
    }
Esempio n. 4
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    private void clickNumber(string number)
    {
        MyDebug.Log(number.ToString());
        if (inputChars.Count >= 6)
        {
            return;
        }
        inputChars.Add(number);

        int index = inputChars.Count;

        inputsWithText [index - 1].text = number.ToString();
        //inputTexts[index - 1].enabled = true;
        //inputTexts[index - 1].sprite = numberList[int.Parse(number)];
        //inputTexts[index - 1].SetNativeSize();


        if (inputChars.Count == 6)
        {
            String roomNumber = inputChars[0] + inputChars[1] + inputChars[2] + inputChars[3] + inputChars[4] + inputChars[5];
            MyDebug.Log(roomNumber);
            RoomJoinVo roomJoinVo = new RoomJoinVo();
            roomJoinVo.roomId = int.Parse(roomNumber);
            string sendMsg = JsonMapper.ToJson(roomJoinVo);
            CustomSocket.getInstance().sendMsg(new JoinRoomRequest(sendMsg));
        }
    }
Esempio n. 5
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    IEnumerator ConnectTime1(float time, byte type)
    {
        connectRetruen = false;

        if (watingPanel != null)
        {
            watingPanel.SetActive(true);
            watingPanel.GetComponentInChildren <Text> ().text = "正在连接服务器...";
        }

        CustomSocket.hasStartTimer = false;
        CustomSocket.getInstance().Connect();
        ChatSocket.getInstance().Connect();
        GlobalDataScript.isonLoginPage = true;

        yield return(new WaitForSeconds(time));

        if (!connectRetruen)          //超过5秒还没连接成功显示失败
        {
            if (type == 1)
            {
                watingPanel.SetActive(false);
            }
            else if (type == 2)
            {
            }
        }
    }
    /**
     * 创建划水麻将房间
     */
    public void createHuashuiRoom()
    {
        int  roundNumber = 4;     //房卡数量
        bool isZimo      = false; //自摸
        bool isFengpai   = false; //七小对
        int  maCount     = 0;

        for (int i = 0; i < huashuiRoomCards.Count; i++)
        {
            Toggle item = huashuiRoomCards [i];
            if (item.isOn)
            {
                if (i == 0)
                {
                    roundNumber = 8;
                }
                else if (i == 1)
                {
                    roundNumber = 16;
                }
                break;
            }
        }
        if (huashuiGameRule [0].isOn)
        {
            isFengpai = true;
        }
        if (huashuiGameRule [1].isOn)
        {
            isZimo = true;
        }


        for (int i = 0; i < huashuixiayu.Count; i++)
        {
            if (huashuixiayu [i].isOn)
            {
                maCount = 2 * (i + 1);
                break;
            }
        }

        sendVo             = new RoomCreateVo();
        sendVo.xiaYu       = maCount;
        sendVo.roundNumber = roundNumber;
        sendVo.ziMo        = isZimo?1:0;
        sendVo.roomType    = GameConfig.GAME_TYPE_HUASHUI;
        sendVo.addWordCard = isFengpai;
        sendVo.sevenDouble = true;
        string sendmsgstr = JsonMapper.ToJson(sendVo);

        if (GlobalDataScript.loginResponseData.account.roomcard > 0)
        {
            CustomSocket.getInstance().sendMsg(new CreateRoomRequest(sendmsgstr));
        }
        else
        {
            TipsManagerScript.getInstance().setTips("你的房卡数量不足,不能创建房间");
        }
    }
    public void login()
    {
        if (!CustomSocket.getInstance().isConnected)
        {
            CustomSocket.getInstance().Connect();
            ChatSocket.getInstance().Connect();
            tapCount = 0;
            return;
        }



        GlobalDataScript.reinitData();         //初始化界面数据
        if (agreeProtocol.isOn)
        {
            doLogin();
            watingPanel.SetActive(true);
        }
        else
        {
            MyDebug.Log("请先同意用户使用协议");
            TipsManagerScript.getInstance().setTips("请先同意用户使用协议");
        }

        tapCount += 1;
        Invoke("resetClickNum", 10f);
    }
Esempio n. 8
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        void FixedUpdate()
        {
            while (callBackResponseList.Count > 0)
            {
                ClientResponse response = callBackResponseList [0];
                callBackResponseList.RemoveAt(0);
                dispatchHandle(response);
            }

            //每隔一秒检测是否掉线
            timeAll += Time.deltaTime;
            if (timeAll > 1)
            {
                timeAll = 0;
                CustomSocket.getInstance().sendHeadData02();
            }


            if (isDisconnet)
            {
                isDisconnet = false;
                if (disConnetNotice != null)
                {
                    disConnetNotice();
                }
            }
        }
Esempio n. 9
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    private void ReqForCreateRoom(string msg)
    {
        int gold = 10;

        if (GlobalDataScript.userGameType == GameType.GameType_PK_DN)
        {
            gold = 5;
        }
        if (GlobalDataScript.goldType)
        {
            if (GlobalDataScript.loginResponseData.account.gold >= gold)
            {
                watingPanel.gameObject.SetActive(true);
                CustomSocket.getInstance().sendMsg(new CreateRoomRequest(msg));
                userDefaultSet = msg;
            }
            else
            {
                TipsManagerScript.getInstance().setTips("你的金币不足,不能匹配到训练场");
            }
        }
        else
        {
            if (GlobalDataScript.loginResponseData.account.roomcard > 0)
            {
                watingPanel.gameObject.SetActive(true);
                CustomSocket.getInstance().sendMsg(new CreateRoomRequest(msg));
                userDefaultSet = msg;
            }
            else
            {
                TipsManagerScript.getInstance().setTips("你的房卡数量不足,不能创建房间");
            }
        }
    }
 void Start()
 {
     SocketEventHandle.getInstance().giftResponse += giftResponse;
     CommonEvent.getInstance().prizeCountChange   += prizeCountChange;
     CustomSocket.getInstance().sendMsg(new GetGiftRequest("0"));
     choujiangNum.text = GlobalDataScript.loginResponseData.account.prizecount + "";
 }
Esempio n. 11
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    /// <summary>
    /// 登录
    /// </summary>
    public void Login()
    {
        CustomSocket.getInstance().sendMsg(new LoginRequest(null));

        //if(username=="123"&&password=="123"){
        // //执行登录操作
        //    Debug.Log("登录中...............");
        //    CustomSocket.getInstance().sendMsg(new LoginRequest(null));
        //}
        //else if(username=="1234"&&password=="1234"){
        //    Debug.Log("2........登录中...............");
        //    CustomSocket.getInstance().sendMsg(new LoginRequest(null));
        //}
        //else if (username == "12345" && password == "12345")
        //{
        //    Debug.Log("2........登录中...............");
        //    CustomSocket.getInstance().sendMsg(new LoginRequest(username));
        //}
        //else if (username == "123456" && password == "123456")
        //{
        //    Debug.Log("2........登录中...............");
        //    CustomSocket.getInstance().sendMsg(new LoginRequest(username));
        //}
        //else if (username == "1234567" && password == "1234567")
        //{
        //    Debug.Log("2........登录中...............");
        //    CustomSocket.getInstance().sendMsg(new LoginRequest(username));
        //}
    }
Esempio n. 12
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    public void exit()
    {
        CustomSocket.getInstance().sendMsg(new LoginRequest());

        Application.Quit();
        //多态  调用退出登录接口
    }
Esempio n. 13
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    IEnumerator retry()
    {
        yield return(new WaitForSeconds(10.0f));

        CustomSocket.getInstance().sendMsg(new PaySuccessRequest(checkingOrder));
        retryTimes++;
    }
Esempio n. 14
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    public void reStratGame()
    {
        if (GlobalDataScript.isOverByPlayer)
        {
            //TipsManagerScript.getInstance ().setTips ("房间已解散,不能重新开始游戏");
            closeDialog();
            return;
        }

        if (GlobalDataScript.surplusTimes > 0)
        {
            if (GlobalDataScript.roomVo.gameType == 0)
            {
                CustomSocket.getInstance().sendMsg(new GameReadyRequest());
                CommonEvent.getInstance().readyGame();
            }
            closeDialog();
        }
        else
        {
            //TipsManagerScript.getInstance ().setTips ("游戏局数已经用完,无法重新开始游戏");
            closeDialog();
        }
        SoundCtrl.getInstance().playSoundByActionButton(1);
    }
Esempio n. 15
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    public void login()
    {
        MyDebug.Log("----------------1-------------------");
        if (!CustomSocket.getInstance().isConnected)
        {
            StartCoroutine(ConnectTime1(3f, 1));
            InvokeRepeating("isConnected", 0.1f, 0.1f);

            tapCount = 0;
            MyDebug.Log("----------------2------------------");
            return;
        }

        GlobalDataScript.reinitData();         //初始化界面数据
        if (agreeProtocol.isOn)
        {
            MyDebug.Log("----------------3------------------");
            doLogin();
            watingPanel.GetComponentInChildren <Text> ().text = "进入游戏中";
            watingPanel.SetActive(true);

            StartCoroutine(ConnectTime(5f, 1));
        }
        else
        {
            MyDebug.Log("请先同意用户使用协议");
            TipsManagerScript.getInstance().setTips("请先同意用户使用协议");
        }

        tapCount += 1;
        Invoke("resetClickNum", 10f);
    }
Esempio n. 16
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    public void OnGetApplyClubCallBack(ClientResponse response)
    {
        ClubAccountVO vo = JsonMapper.ToObject <ClubAccountVO>(response.message);

        if (vo.msgcode != 0)
        {
            TipsManagerScript.getInstance().setTips(vo.msgstring);
        }
        else
        {
            isagreePanelShow = true;
            agreeListPanel.SetActive(true);
            PrefabUtils.ClearChild(agreeListGrid);
            foreach (ClubAccount ac in vo.listaccount)
            {
                GameObject     child = PrefabUtils.AddChild(agreeListGrid, agreesub);
                agreeSubScript cs    = child.GetComponent <agreeSubScript>();
                cs.setValue(ac);
                cs.agreebtn.onClick.AddListener(() =>
                {
                    ClientRequest cr  = new ClientRequest();
                    cr.headCode       = APIS.AGREE_CLUB_REQUEST;
                    cr.messageContent = "{'agree':1,'uuid':" + ac.uuid + "}";
                    CustomSocket.getInstance().sendMsg(cr);
                });
                cs.nobtn.onClick.AddListener(() =>
                {
                    ClientRequest cr  = new ClientRequest();
                    cr.headCode       = APIS.AGREE_CLUB_REQUEST;
                    cr.messageContent = "{'agree':0,'uuid':" + ac.uuid + "}";
                    CustomSocket.getInstance().sendMsg(cr);
                });
            }
        }
    }
Esempio n. 17
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    public List <Toggle> beishu;     // 1.  5倍   2.   10倍    3. 20倍

    public void createXiazui()
    {
        gameObject.SetActive(false);
        int XZList   = 0; // 下嘴的组合  147  258  369
        int XZbeishu = 0; // 下嘴的倍数  5  10   20

        for (int i = 0; i < xiazuiList.Count; i++)
        {
            Toggle item = xiazuiList[i];
            if (item.isOn)
            {
                if (i == 0)
                {
                    XZList = 1;   // 表示 147 组合
                }
                if (i == 1)
                {
                    XZList = 2;   // 表示 258 组合
                }
                if (i == 2)
                {
                    XZList = 3;    // 表示 369组合
                }
                break;
            }
        }

        for (int i = 0; i < beishu.Count; i++)
        {
            Toggle bs = beishu[i];
            if (bs.isOn)
            {
                if (i == 0)
                {
                    XZbeishu = 5;  // 5倍
                }
                if (i == 1)
                {
                    XZbeishu = 10;   // 10倍
                }
                if (i == 2)
                {
                    XZbeishu = 20;    // 20倍
                }
            }
        }

        ReadyVO readyVO = new ReadyVO();

        readyVO.phase = 1;
        XiazuiVO xiazuiVO = new XiazuiVO();

        xiazuiVO.xiazuiList     = XZList;
        xiazuiVO.xiazuiMultiple = XZbeishu;
        string sendmsg = JsonMapper.ToJson(xiazuiVO);

        CustomSocket.getInstance().sendMsg(new GameReadyRequest(readyVO));
        CustomSocket.getInstance().sendMsg(new XiazuiRequest(xiazuiVO));
    }
Esempio n. 18
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    /**
     *  public void closeUserInfoPanel (){
     *          userInfoPanel.SetActive (false);
     *  }
     */
    public void showRoomCardPanel()
    {
        SoundCtrl.getInstance().playSoundByActionButton(1);



        CustomSocket.getInstance().sendMsg(new GetContactInfoRequest());
    }
Esempio n. 19
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    public void exit()
    {
        SoundCtrl.getInstance().playSoundUI();
        CustomSocket.getInstance().sendMsg(new LoginRequest());

        Application.Quit();
        //多态  调用退出登录接口
    }
Esempio n. 20
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    //微信支付回调
    public void onWillPay(string str)
    {
        string[] sArray   = str.Split(',');
        string   order    = sArray [0];
        string   ticketId = sArray [1];

        CustomSocket.getInstance().sendMsg(new SaveTicketRequest(order, ticketId));
    }
Esempio n. 21
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    public void reshOnClick()
    {
        ClientRequest cr = new ClientRequest();

        cr.headCode       = APIS.CLUBSTATE_REQUEST;
        cr.messageContent = "";
        CustomSocket.getInstance().sendMsg(cr);
    }
Esempio n. 22
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    private void quitClub()
    {
        ClientRequest cr = new ClientRequest();

        cr.headCode       = APIS.QUIT_CLUB_REQUEST;
        cr.messageContent = "";
        CustomSocket.getInstance().sendMsg(cr);
    }
Esempio n. 23
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 public void sendMsg()
 {
     if (msg.text.Length == 0)
     {
         return;
     }
     SoundCtrl.getInstance().playSoundByActionButton(1);
     CustomSocket.getInstance().sendMsg(new MessageBoxRequest(2, msg.text, GlobalDataScript.loginResponseData.account.uuid));
     if (GlobalDataScript.roomVo.gameType == 0)
     {
         if (myMaj == null)
         {
             myMaj = GameObject.Find("Panel_GamePlay(Clone)").GetComponent <MyMahjongScript> ();
         }
         if (myMaj != null)
         {
             myMaj.playerItems [0].showChatMessage(msg.text);
         }
     }
     else if (GlobalDataScript.roomVo.gameType == 1)
     {
         if (myPdk == null)
         {
             myPdk = GameObject.Find("Panel_GamePDK(Clone)").GetComponent <MyPDKScript> ();
         }
         if (myPdk != null)
         {
             myPdk.playerItems [0].showChatMessage(msg.text);
         }
     }
     else if (GlobalDataScript.roomVo.gameType == 3)
     {
         if (myDN == null && GlobalDataScript.roomVo.playerAmounts == 10)
         {
             myDN = GameObject.Find("Panel_GameDN(Clone)").GetComponent <MyDNScript> ();
         }
         if (myDN == null && GlobalDataScript.roomVo.playerAmounts == 6)
         {
             myDN = GameObject.Find("Panel_GameDN_6(Clone)").GetComponent <MyDNScript>();
         }
         if (myDN != null)
         {
             myDN.playerItems [0].showChatMessage(msg.text);
         }
     }
     else if (GlobalDataScript.roomVo.gameType == 4)
     {
         if (myDzpk == null)
         {
             myDzpk = GameObject.Find("Panel_GameDZPK(Clone)").GetComponent <MyDZPKScript> ();
         }
         if (myDzpk != null)
         {
             myDzpk.playerItems [0].showChatMessage(msg.text);
         }
     }
     hidePanel();
 }
Esempio n. 24
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    public void tuichu()
    {
        OutRoomRequestVo vo = new OutRoomRequestVo();

        vo.roomId = GlobalDataScript.roomVo.roomId;
        string sendMsg = JsonMapper.ToJson(vo);

        CustomSocket.getInstance().sendMsg(new OutRoomRequest(sendMsg));
    }
Esempio n. 25
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    public void RequestPrepareGame()
    {
        RoomJoinVo roomJoinVo = new RoomJoinVo();

        roomJoinVo.roomId = GlobalDataScript.loginResponseData.roomId;
        string sendMsg = JsonMapper.ToJson(roomJoinVo);

        CustomSocket.getInstance().sendMsg(new StartPrepareGameRequest(sendMsg));
    }
Esempio n. 26
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 public void sendBiaoqing(string code)
 {
     SoundCtrl.getInstance().playSoundUI();
     if (myMaj != null)
     {
         CustomSocket.getInstance().sendMsg(new MessageBoxRequest(2, GlobalDataScript.loginResponseData.account.uuid, code));
         hidePanel();
     }
 }
Esempio n. 27
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 // Use this for initialization
 void Start()
 {
     CustomSocket.hasStartTimer = false;
     // 开始连接服务端
     CustomSocket.getInstance().Connect();
     versionText.text = "版本号:" + Application.version;
     GlobalDataScript.isonLoginPage = true;
     SocketEventHandle.getInstance().LoginCallBack += LoginCallBack;
 }
Esempio n. 28
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    /**
     * 创建长沙麻将房间
     */
    public void createChangshaRoom()
    {
        int  roundNumber = 4;     //房卡数量
        bool isZimo      = false; //自摸
        int  maCount     = 0;

        for (int i = 0; i < changshaRoomCards.Count; i++)
        {
            Toggle item = changshaRoomCards[i];
            if (item.isOn)
            {
                if (i == 0)
                {
                    roundNumber = 8;
                }
                else if (i == 1)
                {
                    roundNumber = 16;
                }
                break;
            }
        }
        if (changshaGameRule [0].isOn)
        {
            isZimo = true;
        }
        for (int i = 0; i < changshaZhuama.Count; i++)
        {
            if (changshaZhuama[i].isOn)
            {
                // pow(x,y) 返回值 x 的 y 次幂。
                maCount = (int)Math.Pow(2, i);
                break;
            }
        }
        sendVo = new RoomCreateVo();
        // 游戏倍数
        sendVo.magnification = maCount;
        // 游戏局数
        sendVo.roundNumber = roundNumber;
        // 设置游戏类型
        sendVo.roomType = GameConfig.GAME_TYPE_CHANGSHA;
        // 设置是否只允许自摸才能胡牌
        sendVo.ziMo = isZimo?1:0;
        string sendMessage = JsonMapper.ToJson(sendVo);

        Debug.Log(sendMessage);
        if (GlobalDataScript.loginResponseData.account.roomCard > 0)
        {
            CustomSocket.getInstance().sendMsg(new CreateRoomRequest(sendMessage));
        }
        else
        {
            TipsManagerScript.getInstance().setTips("你的房卡数量不足,不能创建房间");
        }
    }
Esempio n. 29
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 private static void sendHeartbeat()
 {
     if (CustomSocket.getInstance().isConnected)
     {
         CustomSocket.getInstance().sendHeadData();
         ChatSocket.getInstance().sendHeadData();
     }
     Thread.Sleep(20000);
     sendHeartbeat();
 }
Esempio n. 30
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    private void  doDissoliveRoomRequest()
    {
        DissoliveRoomRequestVo dissoliveRoomRequestVo = new DissoliveRoomRequestVo();

        dissoliveRoomRequestVo.roomId = GlobalDataScript.loginResponseData.roomId;
        dissoliveRoomRequestVo.type   = dissolveType;
        string sendMsg = JsonMapper.ToJson(dissoliveRoomRequestVo);

        CustomSocket.getInstance().sendMsg(new DissoliveRoomRequest(sendMsg));
    }