Esempio n. 1
0
 protected CustomSaberUI(
     SiraLog logger,
     CustomScreen.Factory screenFactory,
     BaseGameUiHandler baseGameUiHandler,
     PhysicsRaycasterWithCache physicsRaycaster,
     SaberSet saberSet)
     : base(logger, screenFactory, baseGameUiHandler, physicsRaycaster)
 {
     _saberSet = saberSet;
 }
Esempio n. 2
0
 protected CustomSaberUiComposition(
     SiraLog logger,
     CustomScreen.Factory screenFactory,
     BaseGameUiHandler baseGameUiHandler,
     PhysicsRaycasterWithCache physicsRaycaster,
     BsmlDecorator bsmlDecorator,
     SaberSet saberSet)
     : base(logger, screenFactory, baseGameUiHandler, physicsRaycaster, bsmlDecorator)
 {
     _saberSet = saberSet;
 }
Esempio n. 3
0
 protected BaseUiComposition(
     SiraLog logger,
     CustomScreen.Factory screenFactory,
     BaseGameUiHandler baseGameUiHandler,
     PhysicsRaycasterWithCache physicsRaycaster,
     BsmlDecorator bsmlDecorator)
 {
     _logger            = logger;
     _screenFactory     = screenFactory;
     _baseGameUiHandler = baseGameUiHandler;
     _physicsRaycaster  = physicsRaycaster;
     BsmlDecorator      = bsmlDecorator;
 }