protected CustomSaberUI( SiraLog logger, CustomScreen.Factory screenFactory, BaseGameUiHandler baseGameUiHandler, PhysicsRaycasterWithCache physicsRaycaster, SaberSet saberSet) : base(logger, screenFactory, baseGameUiHandler, physicsRaycaster) { _saberSet = saberSet; }
protected CustomSaberUiComposition( SiraLog logger, CustomScreen.Factory screenFactory, BaseGameUiHandler baseGameUiHandler, PhysicsRaycasterWithCache physicsRaycaster, BsmlDecorator bsmlDecorator, SaberSet saberSet) : base(logger, screenFactory, baseGameUiHandler, physicsRaycaster, bsmlDecorator) { _saberSet = saberSet; }
protected BaseUiComposition( SiraLog logger, CustomScreen.Factory screenFactory, BaseGameUiHandler baseGameUiHandler, PhysicsRaycasterWithCache physicsRaycaster, BsmlDecorator bsmlDecorator) { _logger = logger; _screenFactory = screenFactory; _baseGameUiHandler = baseGameUiHandler; _physicsRaycaster = physicsRaycaster; BsmlDecorator = bsmlDecorator; }