private void Start() { CustomNetworkLobbyManager networkSystem = GameObject.Find("_NetworkSystem").GetComponent <CustomNetworkLobbyManager>(); switch (functionName) { case Functions.Connect: GetComponent <Button>().onClick.AddListener(networkSystem.btn_Connect); break; case Functions.DisconnectLobby: GetComponent <Button>().onClick.AddListener(networkSystem.btn_DisconnectLobby); break; case Functions.DisconnectServer: GetComponent <Button>().onClick.AddListener(networkSystem.btn_DisconnectServer); break; } }
private void AddStopClientListener() { CustomNetworkLobbyManager.StopClientAndBroadcast(); CustomNetworkLobbyManager.singleton.client.Disconnect(); SceneManager.LoadScene(0); }