void Client_CustomMessagesService_ReceiveMessage(CustomMessagesClientNetworkService sender,
                                                         string message, string data)
        {
            //process custom messages from server

            //if( message == "Lobby_MapName" )
            //{
            //}
        }
        private void Client_CustomMessagesService_ReceiveMessage(CustomMessagesClientNetworkService sender,
                                                                 string message, string data)
        {
            //process custom messages from server

            //if( message == "SpawnInfoToClient" )
            //{
            //GameNetworkClient.Instance.UserManagementService.ThisUser.Faction = selectedSpawnPoint.sp.Faction.Name;
            //GameNetworkClient.Instance.UserManagementService.ThisUser.DefaultSpawnPoint = selectedSpawnPoint.sp.NetworkUIN;
            //SpawnPoint.SelectedSinglePlayerPoint = selectedSpawnPoint.sp;
            GameEngineApp.Instance.CreateGameWindowForMap();
            //}
        }
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        void Client_CustomMessagesService_ReceiveMessage(CustomMessagesClientNetworkService sender,
                                                         string message, string data)
        {
            if (message == "Lobby_MapName")
            {
                //update map name on client
                comboBoxMaps.Items.Clear();
                comboBoxMaps.Items.Add(new MapItem(data, false, false));
                comboBoxMaps.SelectedIndex = 0;
            }

            if (message == "Lobby_AllowToConnectDuringGame")
            {
                //update AllowToConnectDuringGame check box on client
                checkBoxAllowToConnectDuringGame.Checked = bool.Parse(data);
            }
        }