Esempio n. 1
0
        public void AddMesh(CustomMesh mesh)
        {
            if (!mesh.IsCreated)
            {
                mesh.Create(_device);
            }

            _Mesh = mesh;

            //Change Shader based on model type
            Shader = (_Mesh.Animated) ? (IEffect) new PosColorNormSkinnedEffect() : new PosColorNormEffect();
            Shader.Create(_device);
        }