Esempio n. 1
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    /// <summary>
    /// Draws regular polygons animation
    /// </summary>
    private void Polygons()
    {
        int     sidesCount       = 3 + (int)(sidesCountAmplitude * (sinParam + 1) / 2);
        Vector3 currentDirection = Quaternion.AngleAxis(doubleSinParam * normalAmplitude, new Vector3(-1, 0, 1).normalized) * Vector3.up;

        CustomGizmos.DrawRegularPoligon(new Vector3(6, 0, 2) + Vector3.right * sinParam * positionAmplitude, Vector3.right, polygonsRadius, sidesCount, currentDirection);
    }
Esempio n. 2
0
    /// <summary>
    /// Draws a rotating circle
    /// </summary>
    private void Circle()
    {
        Vector3 currentDirection = Quaternion.AngleAxis(currentAngle, new Vector3(-1, 0, 1).normalized) * Vector3.up;

        CustomGizmos.DrawRegularPoligon(new Vector3(5, 0, 4), Vector3.right, circleRadius, 30, currentDirection);
    }