private void Awake() { if (sceneCamera != Camera.main) { sceneCamera.gameObject.SetActive(false); } audioSource = GetComponent <AudioSource>(); inputs = GetComponent <CustomEventsInput>(); conv = GetComponent <FacebookConv>(); CloseAnswerPanel(); }
private void Awake() { inputs = GetComponent <CustomEventsInput>(); audioSource = GetComponent <AudioSource>(); currentButtonId = defaultButtonId; }