Esempio n. 1
0
 internal static void RunAll()
 {
     CustomEmotesAPI.LoadResource("customemotespackage");
     CustomEmotesAPI.LoadResource("enfucker");
     ChangeAnims();
     On.RoR2.UI.HUD.Awake += (orig, self) =>
     {
         orig(self);
         GameObject g = GameObject.Instantiate(Resources.Load <GameObject>("@CustomEmotesAPI_customemotespackage:assets/emotewheel/emotewheel.prefab"));
         foreach (var item in g.GetComponentsInChildren <TextMeshProUGUI>())
         {
             item.font               = self.mainContainer.transform.Find("MainUIArea").Find("SpringCanvas").Find("UpperLeftCluster").Find("MoneyRoot").Find("ValueText").GetComponent <TextMeshProUGUI>().font;
             item.fontMaterial       = self.mainContainer.transform.Find("MainUIArea").Find("SpringCanvas").Find("UpperLeftCluster").Find("MoneyRoot").Find("ValueText").GetComponent <TextMeshProUGUI>().fontMaterial;
             item.fontSharedMaterial = self.mainContainer.transform.Find("MainUIArea").Find("SpringCanvas").Find("UpperLeftCluster").Find("MoneyRoot").Find("ValueText").GetComponent <TextMeshProUGUI>().fontSharedMaterial;
         }
         g.transform.SetParent(self.mainContainer.transform);
         g.transform.localPosition = new Vector3(0, 0, 0);
         var s = g.AddComponent <EmoteWheel>();
         foreach (var item in g.GetComponentsInChildren <Transform>())
         {
             if (item.gameObject.name.StartsWith("Emote"))
             {
                 s.gameObjects.Add(item.gameObject);
             }
             if (item.gameObject.name.StartsWith("MousePos"))
             {
                 s.text = item.gameObject;
             }
             if (item.gameObject.name == "Center")
             {
                 s.joy = item.gameObject.GetComponent <Image>();
             }
         }
     };
 }
Esempio n. 2
0
 public static void SurvivorCatalog_Init(On.RoR2.SurvivorCatalog.orig_Init orig)
 {
     orig();
     foreach (var item in SurvivorCatalog.allSurvivorDefs)
     {
         if (item.bodyPrefab.name == "DGSamusBody")
         {
             var skele = Modules.Assets.mainAssetBundle.LoadAsset <GameObject>("DGSamusHUM2");
             CustomEmotesAPI.ImportArmature(Modules.Assets.mainAssetBundle.LoadAsset <GameObject>("DGSamusBody"), skele);
             Debug.Log("Added emote armature");
         }
     }
 }
Esempio n. 3
0
 internal static void ChangeAnims()
 {
     On.RoR2.SurvivorCatalog.Init += (orig) =>
     {
         orig();
         if (!setup)
         {
             setup = true;
             ApplyAnimationStuff(RoR2Content.Survivors.Croco, "@CustomEmotesAPI_customemotespackage:assets/animationreplacements/acrid.prefab");
             ApplyAnimationStuff(RoR2Content.Survivors.Mage, "@CustomEmotesAPI_customemotespackage:assets/animationreplacements/artificer.prefab");
             ApplyAnimationStuff(RoR2Content.Survivors.Captain, "@CustomEmotesAPI_customemotespackage:assets/animationreplacements/captain.prefab");
             ApplyAnimationStuff(RoR2Content.Survivors.Engi, "@CustomEmotesAPI_customemotespackage:assets/animationreplacements/engi.prefab");
             ApplyAnimationStuff(RoR2Content.Survivors.Loader, "@CustomEmotesAPI_customemotespackage:assets/animationreplacements/loader.prefab");
             ApplyAnimationStuff(RoR2Content.Survivors.Merc, "@CustomEmotesAPI_customemotespackage:assets/animationreplacements/merc.prefab");
             ApplyAnimationStuff(RoR2Content.Survivors.Toolbot, "@CustomEmotesAPI_customemotespackage:assets/animationreplacements/mult.prefab");
             ApplyAnimationStuff(RoR2Content.Survivors.Treebot, "@CustomEmotesAPI_customemotespackage:assets/animationreplacements/rex.prefab");
             ApplyAnimationStuff(RoR2Content.Survivors.Commando, "@CustomEmotesAPI_customemotespackage:assets/animationreplacements/commando.prefab");
             ApplyAnimationStuff(RoR2Content.Survivors.Huntress, "@CustomEmotesAPI_customemotespackage:assets/animationreplacements/huntressBetterMaybeFixed.prefab");
             ApplyAnimationStuff(RoR2Content.Survivors.Bandit2, "@CustomEmotesAPI_customemotespackage:assets/animationreplacements/bandit.prefab");
             ApplyAnimationStuff(Resources.Load <GameObject>("prefabs/characterbodies/HereticBody"), "@CustomEmotesAPI_customemotespackage:assets/animationreplacements/heretic.prefab", 3);
         }
         foreach (var item in SurvivorCatalog.allSurvivorDefs)
         {
             if (item.bodyPrefab.name == "EnforcerBody")
             {
                 var skele = Resources.Load <GameObject>("@CustomEmotesAPI_enfucker:assets/fbx/enfucker/enfucker.prefab");
                 skele.GetComponent <Animator>().runtimeAnimatorController = GameObject.Instantiate <GameObject>(Resources.Load <GameObject>("@CustomEmotesAPI_customemotespackage:assets/animationreplacements/commando.prefab")).GetComponent <Animator>().runtimeAnimatorController;
                 CustomEmotesAPI.ImportArmature(item.bodyPrefab, skele);
             }
             //DebugClass.Log($"---{item.bodyPrefab.name}");
         }
         //bodyPrefab = survivorDef.displayPrefab;
         //animcontroller = Resources.Load<GameObject>(resource);
         //animcontroller.transform.parent = bodyPrefab.GetComponent<ModelLocator>().modelTransform;
         //animcontroller.transform.localPosition = Vector3.zero;
         //animcontroller.transform.localEulerAngles = Vector3.zero;
         //smr1 = animcontroller.GetComponentInChildren<SkinnedMeshRenderer>();
         //smr2 = bodyPrefab.GetComponent<ModelLocator>().modelTransform.GetComponentInChildren<SkinnedMeshRenderer>();
         //test = animcontroller.AddComponent<BoneMapper>();
         //test.smr1 = smr1;
         //test.smr2 = smr2;
         //test.a1 = bodyPrefab.GetComponent<ModelLocator>().modelTransform.GetComponentInChildren<Animator>();
         //test.a2 = animcontroller.GetComponentInChildren<Animator>();
         //test.h = bodyPrefab.GetComponentInChildren<HealthComponent>();
     };
 }