public StandingGuardAI(BaseCreature bc) : base(AITypes.NonAgressiveAnimalAI, bc)
 {
     //	Automate reg = new Automate();
     From.AIState = AIStates.Pause1;
     CustomBehaviours.Add(CustomBehavioursTypes.Stay);
     CustomBehaviours.Add(CustomBehavioursTypes.KeepOrientation);
 }
 public StandingNpcAI(BaseCreature bc) : base(AITypes.NonAgressiveAnimalAI, bc)
 {
     //	Automate reg = new Automate();
     From.AIState = AIStates.Explore;
     //	reg.RegisterAssertion( new Assert( bc.Card1 ) );
     //	reg.RegisterAction( new Action( bc.Start ) );
     CustomBehaviours.Add(CustomBehavioursTypes.Stay);
     CustomBehaviours.Add(CustomBehavioursTypes.KeepOrientation);
 }