Esempio n. 1
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        private DatabaseModule()
        {
            try
            {
                string storeDir = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Data");
                if (Directory.Exists(storeDir) == false)
                {
                    Directory.CreateDirectory(storeDir);
                }
                string F1 = storeDir;
                if (Directory.Exists(F1) == false)
                {
                    Directory.CreateDirectory(F1);
                }

                string analogDir = Path.Combine(F1, "Analog");
                if (Directory.Exists(analogDir) == false)
                {
                    Directory.CreateDirectory(analogDir);
                }

                string curveDir = Path.Combine(F1, "Curve");
                if (Directory.Exists(curveDir) == false)
                {
                    Directory.CreateDirectory(curveDir);
                }

                CurveManager.GetInstance().StoreDir = curveDir;

                AnalogDataManager.GetInstance().StoreDir = analogDir;
            }
            catch (Exception ex)
            {
            }
        }
Esempio n. 2
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        public HHDeviceProperty Bind(string bindName)
        {
            HHDeviceProperty prop = new HHDeviceProperty();

            prop.DataSrc     = this.DataSrc;
            prop.DisplayName = this.DisplayName;
            prop.Name        = this.Name;
            prop.Type        = this.Type;
            prop.GroupIndex  = this.GroupIndex;
            prop.GroupCount  = this.GroupCount;

            if (string.IsNullOrEmpty(bindName) == false)
            {
                switch (this.Type)
                {
                case "模拟量":
                    prop.Analog = AnalogManager.GetInstance().GetAnalog(this.DataSrc, bindName);
                    if (prop.Analog != null)
                    {
                        prop.IsBind = true;
                    }
                    break;

                case "曲线":
                    prop.Curves = CurveManager.GetInstance().GetCurves(this.DataSrc, bindName);
                    if (prop.Curves != null)
                    {
                        prop.IsBind = true;
                    }
                    break;
                }
            }

            return(prop);
        }
Esempio n. 3
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        public bool Exit()
        {
            AnalogDataManager.GetInstance().Stop();

            CurveManager.GetInstance().Stop();


            return(true);
        }
Esempio n. 4
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        public bool Start()
        {
            CurveManager.GetInstance().Start();


            AnalogDataManager.GetInstance().Start();


            return(true);
        }
    private void Awake()
    {
        if (CurveManager.instance != null)
        {
            Debug.LogError("Multiple instances of CurveManager singleton!");
            Destroy(this);
            return;
        }

        CurveManager.instance = this;
    }
    void Awake()
    {
        // 將輪胎裡面的 Curve 給進去
        curveM = this.GetComponent <CurveManager>();
        for (int i = 0; i < wheels.Length; i++)
        {
            wheels[i].CurveM = curveM;
        }

        Application.targetFrameRate = 30;
        QualitySettings.vSyncCount  = 0;
    }
Esempio n. 7
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    void Start()
    {
        CurveManager  cm = this.GetComponent <CurveManager>();
        CarController cc = this.GetComponent <CarController>();

        EngineTorque     = cm.gear;
        ForwardMaxSpeed  = cc.ForwardMaxSpeed;
        BackwardMaxSpeed = cc.BackwardMaxSpeed;
        NitrousUpSpeed   = cc.NitrousUpSpeed;

        SpeedLevel = this.GetComponent <CarController>().SpeedLevel;
        AccelLevel = this.GetComponent <CarController>().AccelLevel;
        MaxLevel   = this.GetComponent <CarController>().MaxLevel;
    }
Esempio n. 8
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        private void yieldTestBtn_Click(object sender, RoutedEventArgs e)
        {
            //Excel_irCurveSymbolViewModel test = new Excel_irCurveSymbolViewModel();

            //test.Symbol_ = "111000";

            //DataBaseConnectManager.DBConnection_
            //    = DataBaseConnectManager.ConnectionFactory(EnvironmentVariable.MarketDataDBFile_,"RMS");

            //test.dataLoad(new DateTime(2014, 10, 24));

            CurveManager cm = new CurveManager();

            cm.load("111000", ProgramVariable.ReferenceDate_);

            //QLNet.YieldTermStructure ts = cm.yieldTS();
            QLNet.YieldTermStructure ts = cm.yieldTSBuild();

            double[] sumY = Enumerable.Repeat <double>(0.0, 100).ToArray <double>();
            double[] x    = Enumerable.Range(0, 200).Select(i => i / 100.0).ToArray();
            double[] y    = new double[x.Length];

            for (int i = 0; i < x.Length; i++)
            {
                y[i] = ts.zeroRate(x[i], QLNet.Compounding.Compounded).value();
            }

            ChartPlotter cp = new ChartPlotter();

            var xData = x.AsXDataSource();
            var yData = y.AsYDataSource();

            CompositeDataSource compositeDataSource = xData.Join(yData);

            LineGraph lineG = new LineGraph(compositeDataSource);

            lineG.Description = new PenDescription("합계");
            cp.Children.Add(lineG);

            //this.chartGrid_.Children.Add(cp);

            Window w = new Window();

            w.Content = cp;
            w.ShowDialog();
        }
Esempio n. 9
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 // The onSceneLoaded function is where you are going to do most of the data pushing from scene to scene.
 void onSceneLoaded(UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode)
 {
     if (instance == this)
     {
         currentSceneName = scene.name;
         if (scene.name == mainMenuSceneName)
         {
             if (playerJoinManager == null)
             {
                 playerJoinManager = GameObject.FindGameObjectWithTag("player-join-manager").GetComponent <PlayerJoinManager>();
             }
         }
         else if (scene.name != mainMenuSceneName)           // WE ARE ASSUMING ANYTHING THAT ISN'T THE MAIN MENU IS A LEVEL. THIS IS CLEARLY NOT GOING TO BE THE CASE AT ALL TIMES, SO UPDATE THIS AS NEEDED.
         {
             if (players == null)
             {
                 Debug.LogWarning("GameManager did not recieve players from main menu, defaulting to 4 players on, This is correct if starting editor from game scene");
                 SetUpPlayers(new bool[] { true, true, true, true }, new int[] { 0, 1, 2, 3 }); // Set up players if game is not started in main menu
                 StartCoroutine(UpdateGame());
             }
         }
         if (countdownText == null)
         {
             countdownText = GameObject.FindGameObjectWithTag("countdown");
         }
         if (audioManager == null)
         {
             audioManager = Instantiate(audioManagerPrefab).GetComponent <AudioManager>();
             audioManager.gameObject.name = "AudioManager"; //I don't like it being named "Clone"
             DontDestroyOnLoad(audioManager);
             if (scene.name == mainMenuSceneName)
             {
                 GameManager.instance.audioManager.Play("Main Menu");
             }
         }
         if (curveManager == null && scene.name != mainMenuSceneName && scene.name != winnerSceneName)
         {
             curveManager = GameObject.FindGameObjectWithTag("ghost-curve").GetComponent <CurveManager>();
             //This will be destroyed on load because a different scene might have a different curve manager
         }
     }
 }
Esempio n. 10
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        public ISyncScenarioItem GetExplosionItem(float duration)
        {
            List <ISyncScenarioItem> items = new List <ISyncScenarioItem>();

            var moveCurve = CurveManager.GetCurve(curveVisualizer.GetCurveModel(true));

            items.Add(
                new CompositeItem(
                    new MoveByCurveTween(moveCurve, gameObject, duration, EaseType.Linear),
                    circle.GetExplosionItem(0.1f)
                    ));


            return(new SyncScenario(
                       items,
                       (scenario, interrupted) =>
            {
                circle.Prepare().Play();
                new MoveTween(gameObject, Vector3.zero, TweenSpace.Local).Play();
            }));
        }
Esempio n. 11
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    private void Start()
    {
        // 將輪胎裡面的 Curve 給進去
        curveM = this.GetComponent <CurveManager>();
        for (int i = 0; i < wheels.Length; i++)
        {
            wheels[i].CurveM = curveM;
        }

        Application.targetFrameRate = 30;
        QualitySettings.vSyncCount  = 0;

        // 拿東西
        if (centerOfMass != null)
        {
            this.GetComponent <Rigidbody>().centerOfMass = centerOfMass.localPosition;
        }
        this.GetComponent <Rigidbody>().inertiaTensor *= inertiaFactor;
        drivetrain = this.GetComponent <Drivetrain>();

        // 拿 NN Manager
        NNManger = this.GetComponent <NeuralNetworkManager>();
    }
Esempio n. 12
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        public void AddCurve(CurveGroup cg)
        {
            CurveManager manager = CurveManager.GetInstance();

            manager.AddCurve(cg);
        }
Esempio n. 13
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 public void Stop()
 {
     CurveManager.GetInstance().Stop();
     AnalogDataManager.GetInstance().Stop();
 }
Esempio n. 14
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 public List <StationCurve> QueryCurveHistory(int curveType, int index, DateTime time)
 {
     return(CurveManager.GetInstance().QueryCurveHistory(curveType, index, time));
 }
Esempio n. 15
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 public List <DateTime> QueryCurveTimeList(int curveType, int index)
 {
     return(CurveManager.GetInstance().QueryCurveTimeList(curveType, index));
 }
Esempio n. 16
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 private void button2_Click(object sender, EventArgs e)
 {
     CurveManager.GetInstance();
 }
Esempio n. 17
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        public void AddCurve(int type, int index, DateTime time, int sampleRate, float[] data)
        {
            CurveGroup grp = new CurveGroup(type, index, time, sampleRate, data);

            CurveManager.GetInstance().AddCurve(grp);
        }