Esempio n. 1
0
        public void Update(float dt)
        {
            vec3 target = scene.GetEntities(EntityGroups.Player)[0].Position;

            target.y = HoverHeight;

            springs[2].Target = target;

            foreach (var spring in springs)
            {
                spring.Update(dt);
            }

            var list = curve.ControlPoints;

            list.Clear();
            list.AddRange(springs.Select(s => s.Position));

            var points = curve.ComputePoints(Bones - 1);
            var bones  = skeleton.Bones;

            for (int i = 0; i < points.Length; i++)
            {
                bones[i].Position = points[i];
            }
        }