public override void OnAttachedToNode(Node node) { CursorNode = node.CreateChild("SpatialCursor"); CursorModelNode = CursorNode.CreateChild("SpatialCursorModel"); CursorModelNode.SetScale(0.05f); var staticModel = CursorModelNode.CreateComponent <StaticModel>(); staticModel.Model = CoreAssets.Models.Torus; Material mat = new Material(); mat.SetTechnique(0, CoreAssets.Techniques.NoTextureOverlay, 1, 1); mat.SetShaderParameter("MatDiffColor", Color.Cyan); CursorModelNode.RunActions(new RepeatForever(new ScaleTo(0.3f, 0.06f), new ScaleTo(0.3f, 0.04f))); staticModel.SetMaterial(mat); staticModel.ViewMask = 0x80000000; //hide from raycasts base.OnAttachedToNode(node); ReceiveSceneUpdates = true; // find Octree and Camera components: octree = Scene.GetComponent <Octree>(true); //camera = Scene.GetComponent<Camera>(true); -- doesn't work! :(( ugly workaround: camera = Scene.GetChildrenWithComponent <Camera>(true)[0].GetComponent <Camera>(); }
protected virtual void InternalOpen() { // get a table object to supply the data _plan.SetActiveCursor(this); try { _program.Start(_params); _programStarted = true; long startTicks = TimingUtility.CurrentTicks; CursorNode cursorNode = _plan.CursorNode; //LCursorNode.EnsureApplicationTransactionJoined(FPlan.ServerProcess); _sourceTable = (ITable)_plan.CursorNode.SourceNode.Execute(_program); _sourceTable.Open(); _sourceRowType = _sourceTable.DataType.RowType; _program.Statistics.ExecuteTime = TimingUtility.TimeSpanFromTicks(startTicks); } catch { InternalClose(); throw; } }
public override void OnAttachedToNode(Node node) { CursorNode = node.CreateChild("SpatialCursor"); CursorModelNode = CursorNode.CreateChild("SpatialCursorModel"); CursorModelNode.SetScale(0.05f); var staticModel = CursorModelNode.CreateComponent <StaticModel>(); staticModel.Model = CoreAssets.Models.Torus; Material mat = new Material(); mat.SetTechnique(0, CoreAssets.Techniques.NoTextureOverlay, 1, 1); mat.SetShaderParameter("MatDiffColor", Color.Cyan); RunIdleAnimation(); staticModel.SetMaterial(mat); staticModel.ViewMask = 0x80000000; //hide from raycasts base.OnAttachedToNode(node); ReceiveSceneUpdates = true; }
public override void OnAttachedToNode(Node node) { CursorNode = Node.CreateChild(); CursorNode.Position = Vector3.UnitZ * 100; //hide cursor at start - pos at (0,0,100) CursorModel = CursorNode.CreateComponent <Urho.Shapes.Plane>(); CursorModel.ViewMask = 0x80000000; //hide from raycasts (Raycast() uses a differen viewmask so the cursor won't be visible for it) CursorNode.RunActions(new RepeatForever(new ScaleTo(0.3f, 0.15f), new ScaleTo(0.3f, 0.2f))); var cursorMaterial = new Material(); cursorMaterial.SetTexture(TextureUnit.Diffuse, Application.ResourceCache.GetTexture2D("Textures/Cursor.png")); cursorMaterial.SetTechnique(0, CoreAssets.Techniques.DiffAlpha); CursorModel.Material = cursorMaterial; app = (ArkitApp)Application; continuesHitTest = app.ContinuesHitTestAtCenter; app.ContinuesHitTestAtCenter = true; }
public bool VisitCursorNode(CursorNode node, CompilationState state) { state.Write("redis"); return(true); }