public void ItemOnGUIDoubleClick(ItemHandleOnGUI obj)
 {
     gameObject.SetActive(true);
     GameCentalPr.Instance.PlayerInputActionManager.ResetClient(this);
     obj.Clean();
     CursorManager.GetInstance().setMouse();
 }
Esempio n. 2
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 private void PauseGame()
 {
     Time.timeScale = 0;
     nav.gameObject.SetActive(true);
     nav.PauseMenu();
     CursorManager.GetInstance().gameObject.SetActive(false);
 }
Esempio n. 3
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        public void OnDrop(GameObject go, GameObject draggedObject)
        {
            if (CursorManager.GetInstance().GetDraggingDataType() == DrawDataType.SKILL)
            {
                DraggignSkill _skill = CursorManager.GetInstance().getDraggingData() as DraggignSkill;
                if (null == _skill)
                {
                    return;
                }

                int          oldItemId   = itemId;
                SHORTCUTITEM oldItemType = itemType;

                ButtonBarView.GetInstance().SetShortCut(index, SHORTCUTITEM.SKILL, (int)_skill.skillIndex, true);

                if (_skill.shorCutIndex >= 0)
                {
                    if (oldItemType == SHORTCUTITEM.SKILL)
                    {
                        ButtonBarView.GetInstance().SetShortCut(_skill.shorCutIndex, SHORTCUTITEM.SKILL, (int)oldItemId, true);
                    }
                    else
                    {
                        ButtonBarView.GetInstance().SetShortCut(_skill.shorCutIndex, SHORTCUTITEM.NONE, (int)oldItemId, true);
                        cdValue         = 0;
                        mark.fillAmount = 1f;
                    }
                }
            }
            CursorManager.GetInstance().ClearDragCursor();
        }
Esempio n. 4
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        void Awake()
        {
            sceneMap = new SceneMap();

            sceneCamera = this.gameObject.AddComponent <SceneCamera>();
            clickScene  = MouseClickScene.Create(this);
            CursorManager.GetInstance().SetCursor(CursorType.ctNormal);
        }
Esempio n. 5
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        public void OnDrag(GameObject go, Vector2 delta)
        {
            DraggignSkill _skill = new DraggignSkill();

            _skill.skillIndex   = itemId;
            _skill.shorCutIndex = index;
            CursorManager.GetInstance().SetDragingCur(icon.atlas, icon.spriteName, DrawDataType.SKILL, _skill);
        }
Esempio n. 6
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 void OnMouseExit()
 {
     if (animator != null)
     {
         animator.SetBool("selected", false);
     }
     CursorManager.GetInstance().TriggerNavigationCursorFromOrgan();
     isSelected = false;
 }
Esempio n. 7
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 void OnMouseEnter()
 {
     if (animator != null)
     {
         animator.SetBool("selected", true);
     }
     CursorManager.GetInstance().TriggerSelectionCursor();
     isSelected = true;
 }
 void OnMouseEnter()
 {
     if (type == MouseActionType.PickUp)
     {
         CursorManager.GetInstance().setHand();
     }
     if (type == MouseActionType.Eney)
     {
         CursorManager.GetInstance().setAttack();
     }
 }
Esempio n. 9
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 public void UpdateCursor()
 {
     if (mDraggedItem != null)
     {
         CursorManager.GetInstance().SetDragingCur(dragIcon.atlas, mDraggedItem.DragIcon, DrawDataType.ITEM);
     }
     else
     {
         //UICursor.Clear();
         CursorManager.GetInstance().ClearDragCursor();
     }
 }
Esempio n. 10
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    void Update()
    {
        //"Effect/effect_skill_daobin_01_pugong_gmale.res";
        CheckClickSceneObject();
        if (
            SceneLogic.GetInstance() != null &&
            CMDView.GetInstance() != null &&
            !CMDView.GetInstance().IsEditing()
            )
        {
            if (Input.GetKeyDown(KeyCode.U))
            {
                if (SceneLogic.GetInstance().MainHero.GetCurActionName().CompareTo("ActionDie") == 0)
                {
                    SceneLogic.GetInstance().MainHero.Net.SendReliveRequest(true);
                }
            }

            else if (Input.GetKeyDown(KeyCode.Alpha0))
            {
                SceneLogic.GetInstance().MainHero.property.CmdAutoAttack = true;
            }
        }

        //鼠标点击或者鼠标帧移动时间间隔到..
        if (UICamera.hoveredObject == null)
        {
            if (CursorManager.GetInstance().IsDragging())
            {
                if (Input.GetMouseButtonUp(0) || Input.GetMouseButtonUp(1))
                {
                    CursorManager.GetInstance().ClearDragCursor();
                }
                return;
            }

            MouseSceneHandler();
        }
        else
        {
            if (DragItem.isDragging)
            {
                return;
            }
            CursorManager.GetInstance().SetCursor(CursorType.ctNormal);
        }
    }
Esempio n. 11
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    //设置鼠标在场景上移动的效果..
    private void SetMoveSceneObject(SceneEntity so)
    {
        if (so == moveCursourSceneEntity)
        {
            return;
        }
        if (moveCursourSceneEntity != null)
        {
            moveCursourSceneEntity.DispatchEvent(ControllerCommand.SET_GLOW, false);
        }
        moveCursourSceneEntity = null;

        if (so == null)
        {
            CursorManager.GetInstance().SetCursor(CursorType.ctNormal);
            SetCursorBySkill();
        }
        else
        {
            SceneEntity _hero = so as SceneEntity;
            if (_hero.property.isDeaded)
            {
                CursorManager.GetInstance().SetCursor(CursorType.ctNormal);
                SetCursorBySkill();
                return;
            }
            moveCursourSceneEntity = so;
            moveCursourSceneEntity.DispatchEvent(ControllerCommand.SET_GLOW, true);
            if (moveCursourSceneEntity.HeroType == KHeroObjectType.hotNpc)
            {
                CursorManager.GetInstance().SetCursor(CursorType.ctChat);
            }
            else if (moveCursourSceneEntity.HeroType == KHeroObjectType.hotMonster)
            {
                CursorManager.GetInstance().SetCursor(CursorType.ctAttack);
            }
            else if (moveCursourSceneEntity.HeroType == KHeroObjectType.hotPlayer)
            {
                CursorManager.GetInstance().SetCursor(CursorType.ctFriend);
            }
        }
    }
Esempio n. 12
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    //Picke Upable Object. When we double click on the object in the scene.
    private void OnMouseDown()
    {
        if (!clickManager.DoubleClick())
        {
            return;
        }

        if (!isInit)
        {
            FetchItemInfo();
        }

        //Find Player and Players inventory
        TargetLE    lplayer   = FindObjectOfType <TargetLE>();
        LEInventory inventory = lplayer.transform.GetComponentInChildren <LEInventory>();

        inventory.AddItem(item);
        transform.parent.parent = inventory.transform;
        transform.parent.gameObject.SetActive(false);
        CursorManager.GetInstance().setMouse();
    }
Esempio n. 13
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 private void ResumeGame()
 {
     Time.timeScale = 1;
     nav.gameObject.SetActive(false);
     CursorManager.GetInstance().gameObject.SetActive(true);
 }
    void Update()
    {
        bool mouseButtonUp = Input.GetMouseButtonUp(0);

        if (mouseButtonUp)
        {
            Vector3 mouseWorldPosition = GetMouseWorldPosition();
            if (growIconCoroutine != null)
            {
                StopCoroutine(growIconCoroutine);
            }
            if (mode == Mode.IDLE)
            {
                bool tutoAllows = !GameScenario.IS_TUTORIAL || GameScenario.GetInstance().GetCurrentState() >= GameScenario.RUNNING_OUT_OF_BLUE;
                if (MouseIsOverTheGround() && tutoAllows)
                {
                    ShowOrganSettlementIcons(mouseWorldPosition);
                    CursorManager.GetInstance().TriggerSelectionMenuCursor();
                    Play(openMenuClip);
                    mode = Mode.MENU;
                }
            }
            else if (mode == Mode.MENU)
            {
                OrganSettlementIcon selectedIcon = GetSelectedIcon();
                bool removeMenu = true;
                if (selectedIcon != null)
                {
                    if (GameManager.GetInstance().Buy(iconMap[selectedIcon].resourcesType))
                    {
                        organObjectList.Add(InstantiateOrgan(new Vector3(mouseWorldPosition.x, 1f, mouseWorldPosition.z), iconMap[selectedIcon]));
                        CursorManager.GetInstance().DestroyStaticCursor();
                        mode = Mode.SETTLEMENT;
                        Play(closeMenuClip);
                    }
                    else
                    {
                        selectedIcon.LaunchCannotBuyAnimation();
                        removeMenu = false;
                        Play(errorClip);
                    }
                }
                else
                {
                    CursorManager.GetInstance().TriggerNavigationCursorFromSettlementManager();
                    mode = Mode.IDLE;
                    Play(closeMenuClip);
                }
                if (removeMenu)
                {
                    List <OrganSettlementIcon> iconList = new List <OrganSettlementIcon>(iconMap.Keys);
                    for (int i = 0; i < iconList.Count; i++)
                    {
                        Destroy(iconList[i].gameObject);
                    }
                    iconMap.Clear();
                }
            }
            else if (mode == Mode.SETTLEMENT)
            {
                GameObject        lastOrgan  = organObjectList[organObjectList.Count - 1];
                bool              status     = lastOrgan.GetComponent <Organ>().CollideWithOtherOrgan;
                MasterNodeManager masternode = lastOrgan.GetComponent <MasterNodeManager>();
                if (masternode != null)
                {
                    status = status | masternode.GetCollideWithOtherOrgan();
                }
                if (!status)
                {
                    SetSpriteSortingLayerName(lastOrgan, "Default");
                    CursorManager.GetInstance().TriggerNavigationCursorFromSettlementManager();
                    mode = Mode.IDLE;
                    if (GameScenario.IS_TUTORIAL)
                    {
                        GameScenario.GetInstance().ReachState(GameScenario.CLICK_MAP);
                    }
                    ConvertContainer2Children(lastOrgan);
                }
                else
                {
                    Play(errorClip);
                }
            }
        }

        if (mode == Mode.SETTLEMENT)
        {
            Vector3    mouseWorldPosition    = GetMouseWorldPosition();
            GameObject lastOrganInstantiated = organObjectList[organObjectList.Count - 1];
            lastOrganInstantiated.transform.position    = new Vector3(mouseWorldPosition.x, 1f, mouseWorldPosition.z);
            lastOrganInstantiated.transform.eulerAngles = new Vector3(90, 0, 0);
            bool status = lastOrganInstantiated.GetComponent <Organ>().CollideWithOtherOrgan;
            MasterNodeManager masternode = lastOrganInstantiated.GetComponent <MasterNodeManager>();
            if (masternode != null)
            {
                status = status | masternode.GetCollideWithOtherOrgan();
            }
            if (status)
            {
                lastOrganInstantiated.GetComponent <Organ>().SetToForbiddenLook();
            }
            else
            {
                lastOrganInstantiated.GetComponent <Organ>().RevertLook();
            }
        }
    }
 void OnMouseExit()
 {
     CursorManager.GetInstance().setMouse();
 }
Esempio n. 16
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    /// <summary>
    /// 查询Controller对应的图片
    /// </summary>
    private void FindControllerTexture()
    {
        int       controllerType    = CursorManager.GetInstance().GetControllerType();
        Transform contentTran       = transform.GetChild(0);
        int       contentChildCount = contentTran.childCount;

        for (int i = 0; i < contentChildCount; i++)
        {
            Transform tmpTran = contentTran.GetChild(i);
            if (m_Bg == null)
            {
                if (tmpTran.name.Equals("Bg"))
                {
                    m_Bg = tmpTran.GetComponent <RawImage>();
                    continue;
                }
            }
            if (m_Label == null)
            {
                if (tmpTran.name.Equals("Label"))
                {
                    m_Label = tmpTran.GetComponent <Text>();
                    continue;
                }
            }


            if (controllerType == 0)
            {
                if (controllerObj != null)
                {
                    controllerObj.SetActive(false);
                }
            }
            else
            {
                if (m_lastControlerType != controllerType)          /**当前的手柄类型与上一次的不一样,重新查找图**/
                {
                    if (controllerObj != null)                      /**上一个手柄用的图标**/
                    {
                        controllerObj.SetActive(false);
                    }

                    if (controllerType == 1)
                    {
                        if (tmpTran.name.Equals("Goblin"))
                        {
                            controllerObj = tmpTran.gameObject;
                        }
                        else
                        {
                            tmpTran.gameObject.SetActive(false);
                        }
                    }
                    else if (controllerType == 2)
                    {
                        if (tmpTran.name.Equals("CV"))
                        {
                            controllerObj = tmpTran.gameObject;
                        }
                        else
                        {
                            tmpTran.gameObject.SetActive(false);
                        }
                    }
                    else if (controllerType == 3)
                    {
                        if (tmpTran.name.Equals("Goblin2"))
                        {
                            controllerObj = tmpTran.gameObject;
                        }
                        else
                        {
                            tmpTran.gameObject.SetActive(false);
                        }
                    }
                }

                if (controllerObj != null)
                {
                    controllerObj.SetActive(true);
                }
            }
        }
        if (m_lastControlerType != controllerType && controllerType != 0)
        {
            m_lastControlerType = controllerType;
        }
    }
Esempio n. 17
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 void OnMouseOver()
 {
     CursorManager.GetInstance().TriggerSelectionCursor();
 }