void Update() { if (Input.GetButtonDown("Cancel")) { if (menu.activeSelf) { CursorControll.LockCursor(); Time.timeScale = 1; menu.SetActive(false); crosshair.SetActive(true); } else { CursorControll.UnlockCursor(); Time.timeScale = 0; menu.SetActive(true); crosshair.SetActive(false); if (settingsScript.panels[5].activeSelf) { foreach (GameObject panel in settingsScript.panels) { panel.SetActive(false); } settingsScript.panels[4].SetActive(true); } } } }
public void CloseAllWindows() { smeltingPanel.SetActive(false); craftingPanel.SetActive(false); inventoryPanel.SetActive(false); CursorControll.LockCursor(); HideHUD.Show(); }
public void Resume() { menu.SetActive(false); settingsScript.panels[5].SetActive(false); crosshair.SetActive(true); CursorControll.LockCursor(); Time.timeScale = 1; }
void Update() { if (Input.GetKeyDown(KeyCode.T) && !input.isFocused) { if (Cursor.visible) { CursorControll.LockCursor(); inputField.SetActive(false); input.DeactivateInputField(); } else { CursorControll.UnlockCursor(); inputField.SetActive(true); input.Select(); input.ActivateInputField(); } } }