Esempio n. 1
0
        public static bool IsCursorHovering(Enum cursor, Vector2 position, float radius)
        {
            if (IsInputSilenced)
            {
                return(false);
            }

            return(CursorBinds.ContainsKey(cursor) && CursorBinds[cursor].IsCursorHovering(position, radius));
        }
Esempio n. 2
0
        public static bool IsCursorMoving(Enum cursor)
        {
            if (IsInputSilenced)
            {
                return(false);
            }

            return(CursorBinds.ContainsKey(cursor) && CursorBinds[cursor].IsCursorMoving());
        }
Esempio n. 3
0
        public static bool IsCursorHovering(Enum cursor, Rectangle rectangle)
        {
            if (IsInputSilenced)
            {
                return(false);
            }

            return(CursorBinds.ContainsKey(cursor) && CursorBinds[cursor].IsCursorHovering(rectangle));
        }
Esempio n. 4
0
 //Cursors can be mapped to many enums, but each distinct enum can only map to one cursor.
 private static void BindCursor(Enum cursorId, ICursorSensor cursor)
 {
     if (!CursorBinds.ContainsKey(cursorId))
     {
         CursorBinds.Add(cursorId, cursor);
     }
     else
     {
         CursorBinds[cursorId] = cursor;
     }
 }