// Use this for initialization
 void Start()
 {
     GameObject curr = GameObject.Find ("Curriculum");
     curriculumController = curr.GetComponent<CurriculumMouseRotate> ();
     Debug.Log (curr);
     Debug.Log (curriculumController);
 }
    /*private float minFov = 15f;
    private float maxFov = 90f;
    private float sensitivity = 10f;

    private float speedH = 2.0f;
    private float speedV = 2.0f;
    private float maxYaw = 30f;
    private float maxPitch = 25f;

    private float yaw = 0.0f;
    private float pitch = 0.0f;

    private Vector3 angles;*/
    void Start()
    {
        //playerCamera = GameObject.Find ("FPSController").GetComponentInChildren<Camera> ();
        //defaultFOV = playerCamera.fieldOfView;;//playerCamera.orthographicSize;
        curriculum3d = GameObject.Find ("Curriculum").GetComponent<CurriculumMouseRotate> ();
        curriculumImage = GameObject.Find ("Curriculum Big").GetComponent<Image> ();
        //rect.sizeDelta = new Vector2 (rect.sizeDelta.x, rect.sizeDelta.x * ratio);
        Hide ();
    }
    // Use this for initialization
    void Start()
    {
        imgFront = Resources.Load<Texture2D>("Image/Curriculum/" + image + "1");
        imgBack = Resources.Load<Texture2D>("Image/Curriculum/" + image + "2");
        //GetComponent<MeshRenderer> ().material.mainTexture = img;
        MeshRenderer[] faces = GetComponentsInChildren<MeshRenderer>();
        faces [0].material.mainTexture = imgBack;
        faces [2].material.mainTexture = imgFront;

        curriculumRotateController = GameObject.Find ("Curriculum").GetComponent<CurriculumMouseRotate> ();
    }