// Use this for initialization void Start() { GameObject curr = GameObject.Find ("Curriculum"); curriculumController = curr.GetComponent<CurriculumMouseRotate> (); Debug.Log (curr); Debug.Log (curriculumController); }
/*private float minFov = 15f; private float maxFov = 90f; private float sensitivity = 10f; private float speedH = 2.0f; private float speedV = 2.0f; private float maxYaw = 30f; private float maxPitch = 25f; private float yaw = 0.0f; private float pitch = 0.0f; private Vector3 angles;*/ void Start() { //playerCamera = GameObject.Find ("FPSController").GetComponentInChildren<Camera> (); //defaultFOV = playerCamera.fieldOfView;;//playerCamera.orthographicSize; curriculum3d = GameObject.Find ("Curriculum").GetComponent<CurriculumMouseRotate> (); curriculumImage = GameObject.Find ("Curriculum Big").GetComponent<Image> (); //rect.sizeDelta = new Vector2 (rect.sizeDelta.x, rect.sizeDelta.x * ratio); Hide (); }
// Use this for initialization void Start() { imgFront = Resources.Load<Texture2D>("Image/Curriculum/" + image + "1"); imgBack = Resources.Load<Texture2D>("Image/Curriculum/" + image + "2"); //GetComponent<MeshRenderer> ().material.mainTexture = img; MeshRenderer[] faces = GetComponentsInChildren<MeshRenderer>(); faces [0].material.mainTexture = imgBack; faces [2].material.mainTexture = imgFront; curriculumRotateController = GameObject.Find ("Curriculum").GetComponent<CurriculumMouseRotate> (); }