// Update is called once per frame /*void Update () { * * * * if (currentWord == "") * { * SpawnWord(); * } * }*/ public static void ResetWords() { //Stop Invoke to Reinvoke invokerController.CancelInvoke(); DestroyAllWordObjects(); }
// Update is called once per frame /*void Update () { * * * * if (currentWord == "") * { * SpawnWord(); * } * }*/ public static void ResetWords() { //Stop Invoke to Reinvoke invokerController.CancelInvoke(); DestroyAllWordObjects(); }