Esempio n. 1
0
 public override void OnCollisionResponse(ICollider otherCollider, CollisionDetection.CollisionSide collisionSide)
 {
     if (otherCollider is IPlayer && !(((Link)otherCollider).State is PickupItemState || CurrentState is StunnedEnemyState) && !LoZGame.Instance.Players[0].Inventory.HasClock)
     {
         CurrentState.Attack();
     }
     else if (otherCollider is IBlock && !(CurrentState is AttackingWallMasterState))
     {
         EnemyCollisionHandler.OnCollisionResponse((IBlock)otherCollider, collisionSide);
     }
     else if (otherCollider is IProjectile && Timer <= 100)
     {
         EnemyCollisionHandler.OnCollisionResponse((IProjectile)otherCollider, collisionSide);
     }
 }
Esempio n. 2
0
 public override void Attack()
 {
     CurrentState.Attack();
 }