public override float GetSpeedModifier(Unit caster) { return(CurrentSkill.GetSpeedModifier(caster)); }
public override CanReachTargetResult CanReachTarget(TargetInfo targetInfo) { //Debug.Log("Can I reach my target???"); return(CurrentSkill.CanReachTarget(targetInfo)); }
public override float GetReach(Unit caster) { //Debug.Log("Calling Combo.GetReach()"); return(CurrentSkill.GetReach(caster)); }
protected override void CastInternal(Unit caster, List <CastTarget> targets) { //Debug.Log("Casting my sexy combo"); CurrentSkill.Cast(caster, targets); }