Esempio n. 1
0
        private void TryToRandomlyPlaceShips()
        {
            var randomX          = random.Next(0, 10);
            var randomY          = random.Next(0, 10);
            var randomCoordinate = new Coordinate(randomX, randomY, new HitState());

            if (random.Next(0, 2) == 0)
            {
                CurrentShipToPlace.Direction = Ship.ShipDirection.Horizontal;
            }
            else
            {
                CurrentShipToPlace.Direction = Ship.ShipDirection.Vertical;
            }

            CurrentShipToPlace.BowCoordinate = randomCoordinate;

            List <Coordinate> coordslist;
            bool isValidPlacement;

            ValidateShipPlacement(out coordslist, out isValidPlacement);


            if (!isValidPlacement)
            {
                TryToRandomlyPlaceShips();
            }
            else
            {
                Console.WriteLine($"{Environment.NewLine}Placing ship {CurrentShipToPlace.Type} for {CurrentPlayer.PlayerName} facing {CurrentShipToPlace.Direction} starting at {CurrentShipToPlace.BowCoordinate.X}, {CurrentShipToPlace.BowCoordinate.Y}");
                CurrentShipToPlace.InitializeCoordinateList(CurrentShipToPlace, coordslist);
                CurrentPlayer.PlayerOccupiedCoordinates.AddRange(coordslist);
                var toRemove = PlacementState.Where(x => x.Type == CurrentShipToPlace.Type).First();
                PlacementState.Remove(toRemove);

                if (PlacementState.Any())
                {
                    CurrentShipToPlace = PlacementState[0];
                    TryToRandomlyPlaceShips();
                }
                else
                {
                    CurrentGameMode = GameModes.Battle;
                    CurrentPlayer   = Player1;
                    Console.WriteLine("Starting battle!!");
                }
            }
        }
Esempio n. 2
0
        private void PlaceShipOnGameBoard(List <Coordinate> coordslist)
        {
            Console.WriteLine($"{Environment.NewLine}Placing ship {CurrentShipToPlace.Type} for {CurrentPlayer.PlayerName} facing {CurrentShipToPlace.Direction} starting at {CurrentShipToPlace.BowCoordinate.X}, {CurrentShipToPlace.BowCoordinate.Y}");
            CurrentShipToPlace.InitializeCoordinateList(CurrentShipToPlace, coordslist);
            CurrentPlayer.PlayerOccupiedCoordinates.AddRange(coordslist);
            var toRemove = PlacementState.Where(x => x.Type == CurrentShipToPlace.Type).First();

            PlacementState.Remove(toRemove);


            if (PlacementState.Any())
            {
                CurrentShipToPlace = PlacementState[0];
            }
            else
            {
                CurrentGameMode = GameModes.Battle;
            }
        }