private void OnHierarchyChanged() { if (Application.isPlaying) { return; } if (CurrentSequence) { CurrentSequence.ResetCachedData(); } }
private void OnHierarchyChanged() { if (Application.isPlaying) { return; } #if WELLFIRED_INTERNAL Debug.Log("Hierarchy Changed"); #endif if (CurrentSequence) { CurrentSequence.ResetCachedData(); } }