Esempio n. 1
0
    public IEnumerator StartScene()
    {
        foreach (CurrentSceneInfo currentScene in sceneInfos)
        {
            foreach (CurrentSceneActorInfo actorInfo in currentScene.actors)
            {
                ActorPlacementGroup actor = actors.Find(x => x.realname == actorInfo.name);
                actor.SwitchPostion(actorInfo.location, actorInfo.name);
                yield return(new WaitForSeconds(0.01f));

                actor.CurrentPostion().NewMe(actorInfo.name);
                actorInfo.actor = actor;
            }

            foreach (string word in currentScene.order)
            {
                ActorPlacementGroup   actor     = actors.Find(x => x.realname == word);
                CurrentSceneActorInfo actorInfo = currentScene.actors.Find(x => x.actor == actor);
                yield return(new WaitForSeconds(0.01f));

                actor.CurrentPostion().NewText(actorInfo.words);
                Debug.Log("heloo uthg");
                yield return(new WaitUntil(() => actor.CurrentPostion().done == true));

                actor.CurrentPostion().done = false;
                allDone++;
            }
            yield return(new WaitUntil(() => allDone >= currentScene.order.Count));

            allDone = 0;
        }
        yield return(new WaitForSeconds(0.01f));

        SceneManager.LoadScene("Town");
    }
Esempio n. 2
0
    void Scene2()
    {
        List <CurrentSceneActorInfo> scene1Actors = new List <CurrentSceneActorInfo>();
        List <string> order  = new List <string>();
        string        book   = "";
        string        file   = "scene2TutorS";
        string        folder = "cutscene2";
        string        temp   = "";

        book = File.ReadAllText("Assets/TextFiles/" + folder + "/" + file + ".txt");
        temp = book;
        CurrentSceneActorInfo scene1a1 = new CurrentSceneActorInfo("place12", "ActTutorSer", temp, "ActTutorSer");

        scene1Actors.Add(scene1a1);

        file = "scene2Tutor";
        book = File.ReadAllText("Assets/TextFiles/" + folder + "/" + file + ".txt");
        temp = book;
        CurrentSceneActorInfo scene1a2 = new CurrentSceneActorInfo("place5", "ActTutor", temp, "ActTutor");

        scene1Actors.Add(scene1a2);
        string[] actingOrder = { "ActTutorSer", "ActTutor" };
        order.AddRange(actingOrder);
        CurrentSceneInfo scene1 = new CurrentSceneInfo(scene1Actors, order);

        sceneInfos.Add(scene1);

        StartCoroutine(StartScene());
    }
Esempio n. 3
0
    void Scene3()
    {
        List <CurrentSceneActorInfo> sceneActors = new List <CurrentSceneActorInfo>();
        List <string> order  = new List <string>();
        string        book   = "";
        string        file   = "scene3Tutor";
        string        folder = "cutscene2";
        string        temp   = "";

        book = File.ReadAllText("Assets/TextFiles/" + folder + "/" + file + ".txt");
        temp = book;
        CurrentSceneActorInfo scene1a1 = new CurrentSceneActorInfo("place30", "ActTutorHappy", temp, "ActTutorHappy");

        sceneActors.Add(scene1a1);

        string[] actingOrder = { "ActTutorHappy" };
        order.AddRange(actingOrder);
        CurrentSceneInfo scene1 = new CurrentSceneInfo(sceneActors, order);

        sceneInfos.Add(scene1);
    }
Esempio n. 4
0
    // Use this for initialization
    void Start()
    {
        StartUp();

        List <CurrentSceneActorInfo> sceneActors = new List <CurrentSceneActorInfo>();
        List <string> order  = new List <string>();
        string        book   = "";
        string        file   = "scene1Melvin";
        string        folder = "cutscene1";
        string        temp   = "";

        book = File.ReadAllText("Assets/TextFiles/" + folder + "/" + file + ".txt");
        temp = book;
        CurrentSceneActorInfo scene1a1 = new CurrentSceneActorInfo("place1", "ActMelvin", temp, "ActMelvin");

        sceneActors.Add(scene1a1);

        string[] actingOrder = { "ActMelvin" };
        order.AddRange(actingOrder);
        CurrentSceneInfo scene1 = new CurrentSceneInfo(sceneActors, order);

        sceneInfos.Add(scene1);
        Scene2();
    }