Esempio n. 1
0
 public void ToggleCharacter()
 {
     if (HasCharacter)
     {
         _controller.Dispose();
         HasCharacter = false;
     }
     else
     {
         var physics = CurrentScene.GetSystem <PhysicsSystem>();
         _controller  = physics.CreateCharacter(GameObject.Transform.WorldPosition, new Capsule(0.5f, 1), 0.1f, 1.25f, 50, 100, 8, 4, MathF.PI * 0.4f);
         HasCharacter = true;
     }
 }