Esempio n. 1
0
 //keeping this since the side doesn't matter
 public void CollideWithItem(ICollidable collidable)
 {
     Debug.WriteLine("mario is colliding with an item");
     OnItemCollected((ItemModel)collidable);
     if (collidable is FireFlowerModel)
     {
         CurrentPowerupState.FireTransition(null);
         this.points += 1000;
     }
     else
     if (collidable is RedMushroomModel)
     {
         if (CurrentPowerupState is MarioStandardState)
         {
             CurrentPowerupState.SuperTransition(null);
         }
         this.points += 1000;
     }
     else
     if (collidable is GreenMushroomModel)
     {
         this.points += 1000;
         LifeOneUP();
     }
     else
     if (collidable is SuperStarModel)
     {
         this.points += 1000;
         //Mario gets invincibility for a bit
     }
     else
     if (collidable is CoinModel)
     {
         CollectCoin();
     }
 }
Esempio n. 2
0
 public void Fire()
 {
     //this.powerupState = FireState.Instance;
     CurrentPowerupState.FireTransition(null);
 }