public override string UseObjectOnVerb_Inv()
 {
     //ObjectInteraction ObjIntInHand=CurrentObjectInHand;
     if (CurrentObjectInHand != null)
     {
         switch (CurrentObjectInHand.GetItemType())
         {
         case ObjectInteraction.RUNE:
             return("place rune in bag");
         }
     }
     return(base.UseObjectOnVerb_Inv());
 }
    public override string UseObjectOnVerb_World()
    {
        //ObjectInteraction ObjIntInHand = UWCharacter.Instance.playerInventory.GetObjIntInHand();
        if (CurrentObjectInHand != null)
        {
            switch (CurrentObjectInHand.GetItemType())
            {
            case ObjectInteraction.POLE:
                return("trigger with pole");
            }
        }

        return(base.UseObjectOnVerb_Inv());
    }
Esempio n. 3
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    public override string UseObjectOnVerb_World()
    {
        //ObjectInteraction ObjIntInHand=CurrentObjectInHand;
        if (CurrentObjectInHand != null)
        {
            switch (CurrentObjectInHand.GetItemType())
            {
            case ObjectInteraction.KEY:
                return("turn key in lock");

            case ObjectInteraction.SPIKE:
                return("spike door");

            case ObjectInteraction.LOCKPICK:
                return("attempt lockpicking");
            }
        }

        return(base.UseObjectOnVerb_Inv());
    }
 public void OnClick()
 {
     if (Dragging == true)
     {
         return;
     }
     if ((UWCharacter.Instance.isRoaming == true) || (Quest.instance.InDreamWorld))
     {//No inventory use while using wizard eye.
         return;
     }
     if (UWCharacter.Instance.playerInventory.currentContainer == UWCharacter.Instance.playerInventory.playerContainer) // UWCharacter.Instance.name)
     {                                                                                                                  //Don't do anything on the top level
         UWCharacter.Instance.playerInventory.ContainerOffset = 0;
         BackpackBg.SetActive(false);
         return;
     }
     if (CurrentObjectInHand == null)
     {//Player has no object in their hand. We close up the container.
         ScrollButtonInventory.ScrollValue = 0;
         UWCharacter.Instance.playerInventory.ContainerOffset = 0;
         Container currentContainerObj = UWCharacter.Instance.playerInventory.currentContainer;
         UWCharacter.Instance.playerInventory.currentContainer = currentContainerObj.ContainerParent;
         currentContainerObj.isOpenOnPanel = false;
         //Close child containers as well
         CloseChildContainer(currentContainerObj);
         Container DestinationContainer = UWCharacter.Instance.playerInventory.currentContainer;
         if (UWCharacter.Instance.playerInventory.currentContainer == UWCharacter.Instance.playerInventory.playerContainer)
         {
             GetComponent <RawImage>().texture = UWCharacter.Instance.playerInventory.Blank;
             BackpackBg.SetActive(false);
             if ((DestinationContainer.CountItems() >= 8) && (DestinationContainer != UWCharacter.Instance.playerInventory.playerContainer))
             {
                 InvUp.SetActive(true);
                 InvDown.SetActive(true);
             }
             else
             {
                 InvUp.SetActive(false);
                 InvDown.SetActive(false);
             }
         }
         else
         {
             GetComponent <RawImage>().texture = DestinationContainer.transform.GetComponent <ObjectInteraction>().GetEquipDisplay().texture;
             BackpackBg.SetActive(true);
             if ((DestinationContainer.CountItems() >= 8) && (DestinationContainer != UWCharacter.Instance.playerInventory.playerContainer))
             {
                 InvUp.SetActive(true);
                 InvDown.SetActive(true);
             }
             else
             {
                 InvUp.SetActive(false);
                 InvDown.SetActive(false);
             }
         }
         for (short i = 0; i < 8; i++)
         {
             UWCharacter.Instance.playerInventory.SetObjectAtSlot((short)(i + 11), DestinationContainer.GetItemAt(i));
         }
     }
     else
     {
         if (UWCharacter.InteractionMode != UWCharacter.InteractionModePickup)
         {//Only allow this to happen when in pickup mode.
             return;
         }
         //Move the contents out of the container into the parent.
         //Container CurrentContainer = UWCharacter.Instance.playerInventory.currentContainer; //GameObject.Find(UWCharacter.Instance.playerInventory.currentContainer).GetComponent<Container>();
         Container DestinationContainer = UWCharacter.Instance.playerInventory.currentContainer.ContainerParent; //GameObject.Find(CurrentContainer.ContainerParent).GetComponent<Container>();
         if (Container.TestContainerRules(DestinationContainer, 11, false))
         {
             if (!CurrentObjectInHand.IsStackable())
             {
                 if (DestinationContainer.AddItemToContainer(CurrentObjectInHand))
                 {//Object has moved
                     CurrentObjectInHand = null;
                 }
             }
             else
             {
                 if (DestinationContainer.AddItemMergedItemToContainer(CurrentObjectInHand))
                 {//Object has moved
                     CurrentObjectInHand = null;
                 }
             }
         }
     }
 }
Esempio n. 5
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    public void PlayerSlotLeftClick()
    {
        if (TradeSlot.Locked)
        {
            return;
        }
        ObjectInteraction objIntAtSlot = GetGameObjectInteraction();

        if (CurrentObjectInHand != null)
        {
            //put the object in hand in this slot.
            if (objectInSlot == null)
            {            //Empty slot
                //GameObject objToMove = UWCharacter.Instance.playerInventory.GetGameObjectInHand();
                if (CurrentObjectInHand != null)
                {
                    if (CurrentObjectInHand.transform.parent != GameWorldController.instance.DynamicObjectMarker())
                    {                    //Object needs to be moved to world
                        //objToMove.transform.parent= GameWorldController.instance.DynamicObjectMarker();
                        GameWorldController.MoveToWorld(CurrentObjectInHand);
                        ConversationVM.BuildObjectList();
                    }
                    objectInSlot        = CurrentObjectInHand;
                    CurrentObjectInHand = null;
                    SlotImage.texture   = UWHUD.instance.CursorIcon;
                    //UWHUD.instance.CursorIcon=UWHUD.instance.CursorIconDefault;
                    Selected = true;
                }
            }
            else
            {            //Swap the objects
                //GameObject objInSlot = GetGameObjectInteraction().gameObject;
                //GameObject objInHand = UWCharacter.Instance.playerInventory.GetGameObjectInHand();
                if (objIntAtSlot != null)
                {
                    objIntAtSlot.transform.parent = GameWorldController.instance.InventoryMarker.transform;
                    GameWorldController.MoveToInventory(objIntAtSlot);                    //This will call rebuild list
                }
                if (CurrentObjectInHand != null)
                {
                    if (CurrentObjectInHand.transform.parent != GameWorldController.instance.DynamicObjectMarker())
                    {                    //Object needs to be moved to world
                        //objInHand.transform.parent= GameWorldController.instance.DynamicObjectMarker();
                        GameWorldController.MoveToWorld(CurrentObjectInHand);
                    }
                }
                objectInSlot      = CurrentObjectInHand;
                SlotImage.texture = CurrentObjectInHand.GetInventoryDisplay().texture;
                //UWHUD.instance.CursorIcon = objInSlot.GetComponent<ObjectInteraction>().GetInventoryDisplay().texture;
                CurrentObjectInHand = objIntAtSlot;
                ConversationVM.BuildObjectList();
                Selected = true;
            }
        }
        else
        {
            if (objectInSlot != null)
            {
                //Pickup the object in the slot
                //UWCharacter.Instance.playerInventory.SetObjectInHand(objectInSlot);
                CurrentObjectInHand = objIntAtSlot;
                //UWHUD.instance.CursorIcon= UWCharacter.Instance.playerInventory.GetGameObject(objectInSlot).GetComponent<ObjectInteraction>().GetInventoryDisplay().texture;
                objectInSlot      = null;
                SlotImage.texture = Blank;
                Selected          = false;
                //GameObject objToMove = UWCharacter.Instance.playerInventory.GetGameObjectInHand();
                if (CurrentObjectInHand != null)
                {
                    CurrentObjectInHand.transform.parent = GameWorldController.instance.InventoryMarker.transform;
                    GameWorldController.MoveToInventory(CurrentObjectInHand);                    //This will call rebuild list
                    CurrentObjectInHand.GetComponent <object_base>().PickupEvent();
                }
            }
        }
        if (objectInSlot == null)
        {
            Quantity.text = "";
        }
        else
        {
            int qty = GetGameObjectInteraction().GetQty();
            if (qty <= 1)
            {
                Quantity.text = "";
            }
            else
            {
                Quantity.text = qty.ToString();
            }
        }
    }
    public bool use()
    {
        //GameObject ObjectInHand=UWCharacter.Instance.playerInventory.GetGameObjectInHand();
        //TODO:add object to container or open container.
        //Container cn = this.gameObject.GetComponent<Container>();
        if (CurrentObjectInHand == null)
        {//Open the container
            OpenContainer();
            return(true);
        }
        else
        {//Put the item in the container.
            bool Valid = true;
            if (CurrentObjectInHand.GetComponent <Container>() != null)
            {
                if (this.gameObject.name == CurrentObjectInHand.name)
                {
                    Valid = false;
                    Debug.Log("Attempt to add a container to itself");
                }
            }

            if (Container.TestContainerRules(this, 11, false) == false)
            {
                Valid = false;
                return(true);
            }

            if (Valid)
            {
                if ((CurrentObjectInHand.isQuant == false) || (CurrentObjectInHand.isEnchanted))
                {
                    AddItemToContainer(CurrentObjectInHand);
                }
                else
                {
                    AddItemMergedItemToContainer(CurrentObjectInHand);
                }
                //If the item is already in the current player container then remove it's reference
                //if(UWCharacter.Instance.playerInventory.GetCurrentContainer())
                //	{}

                if (isOpenOnPanel == true)
                {//Container is open for display force a refresh.
                    OpenContainer();
                }
                else
                {
                    //Remove to prevent item duplication
                    removeFromContainer(UWCharacter.Instance.playerInventory.GetCurrentContainer(), CurrentObjectInHand);
                }
                CurrentObjectInHand = null;
                //UWHUD.instance.CursorIcon= UWHUD.instance.CursorIconDefault;

                return(true);
            }
            else
            {
                return(false);
            }
        }
    }
    void RightClickPickup()
    {
        ObjectInteraction ObjectUsedOn = UWCharacter.Instance.playerInventory.GetObjectIntAtSlot(slotIndex);//The object at the clicked slot
        bool DoNotPickup = false;

        if (CurrentObjectInHand != null)
        {
            if ((SlotCategory != CurrentObjectInHand.GetItemType()) && (SlotCategory != -1))
            {//Slot is not a general use on and This item type does not go in this slot.
                DoNotPickup = true;
            }
            //Eating food dropped in helm slot
            if (SlotCategory == HELM)
            {
                if (CurrentObjectInHand.GetItemType() == ObjectInteraction.FOOD)
                {
                    CurrentObjectInHand.Use();
                    DoNotPickup = true;
                    return;
                }
            }

            if (CurrentObjectInHand.IsStackable())
            {
                if (ObjectUsedOn != null)
                {
                    if (ObjectInteraction.CanMerge(ObjectUsedOn, CurrentObjectInHand))
                    {
                        //merge the items
                        ObjectInteraction.Merge(ObjectUsedOn, CurrentObjectInHand);
                        CurrentObjectInHand = null;
                        UWCharacter.Instance.playerInventory.Refresh();
                        return;
                    }
                }
            }
        }

        //Code for when I right click in pickup mode.
        if (UWCharacter.Instance.playerInventory.GetObjectAtSlot(slotIndex) != null)
        {//Special case for opening containers in pickup mode.
            if ((CurrentObjectInHand == null))
            {
                if (ObjectUsedOn.GetComponent <Container>() != null)
                {
                    if (ObjectUsedOn.GetComponent <Container>().isOpenOnPanel == true)
                    {
                        return;
                    }
                    CurrentObjectInHand = ObjectUsedOn.GetComponent <ObjectInteraction>();
                    if (this.slotIndex >= 11)
                    {
                        UWCharacter.Instance.playerInventory.currentContainer.RemoveItemFromContainer(UWCharacter.Instance.playerInventory.ContainerOffset + this.slotIndex - 11);
                    }
                    UWCharacter.Instance.playerInventory.ClearSlot(this.slotIndex);
                    return;
                }
            }
        }

        if (UWCharacter.Instance.playerInventory.GetObjectAtSlot(slotIndex) == null)//No object in slot
        {
            if (DoNotPickup == false)
            {
                if (Container.TestContainerRules(UWCharacter.Instance.playerInventory.currentContainer, slotIndex, false))
                {
                    UWCharacter.Instance.playerInventory.SetObjectAtSlot(slotIndex, CurrentObjectInHand);
                    CurrentObjectInHand = null;
                }
            }
        }
        else
        {
            bool ObjectActivated = false;
            //Get the object at the slot and test it's activation.

            //When right clicking only try to activate when an object in in the hand
            if (CurrentObjectInHand != null)
            {
                ObjectActivated = ObjectUsedOn.GetComponent <ObjectInteraction>().Use();
            }
            if (ObjectActivated == false)
            {//if nothing happened when I clicked on the object at the slot with something in hand.
                if (CurrentObjectInHand != null)
                {
                    if (DoNotPickup == false)
                    {
                        //TODO: Make sure this works with Equipment slots
                        //No effect occurred. Swap the two objects.
                        if (Container.TestContainerRules(UWCharacter.Instance.playerInventory.currentContainer, slotIndex, true))
                        {
                            UWCharacter.Instance.playerInventory.SwapObjects(ObjectUsedOn, slotIndex, CurrentObjectInHand);
                            UWCharacter.Instance.playerInventory.Refresh();
                        }
                    }
                }
                else
                {//Pick up the item at that slot.
                 //TODO: Make this work with Equipment slots
                    if (DoNotPickup == false)
                    {
                        ObjectInteraction objIntUsedOn = ObjectUsedOn.GetComponent <ObjectInteraction>();
                        if ((!objIntUsedOn.IsStackable()) || ((objIntUsedOn.IsStackable()) && (objIntUsedOn.GetQty() <= 1)))
                        {//Is either not a quant or is a quantity of 1
                            CurrentObjectInHand = ObjectUsedOn;
                            if (this.slotIndex >= 11)
                            {
                                UWCharacter.Instance.playerInventory.currentContainer.RemoveItemFromContainer(UWCharacter.Instance.playerInventory.ContainerOffset + this.slotIndex - 11);
                            }
                            UWCharacter.Instance.playerInventory.ClearSlot(this.slotIndex);
                        }
                        else
                        {
                            if (ConversationVM.InConversation == true)
                            {
                                //InventorySlot.TempLookAt = UWHUD.instance.MessageScroll.NewUIOUt.text;
                                //UWHUD.instance.MessageScroll.NewUIOUt.text = "";
                                UWHUD.instance.ConversationButtonParent.SetActive(false);
                                UWHUD.instance.MessageScroll.Set("Move how many?");
                                ConversationVM.EnteringQty = true;
                            }
                            else
                            {
                                UWHUD.instance.MessageScroll.Set("Move how many?");
                            }
                            InputField inputctrl = UWHUD.instance.InputControl;

                            inputctrl.gameObject.SetActive(true);
                            inputctrl.text = objIntUsedOn.GetQty().ToString();//"1";
                            inputctrl.gameObject.GetComponent <InputHandler>().target           = this.gameObject;
                            inputctrl.gameObject.GetComponent <InputHandler>().currentInputMode = InputHandler.InputInventoryQty;
                            inputctrl.contentType = InputField.ContentType.IntegerNumber;
                            inputctrl.Select();

                            WindowDetect.WaitingForInput = true;
                            Time.timeScale = 0.0f;
                            QuantityObj    = ObjectUsedOn;
                        }
                    }
                }
            }
        }
    }
    /// <summary>
    /// Code for when left clicking in pickup mode
    /// </summary>
    void LeftClickPickup()
    {
        ObjectInteraction ObjectUsedOn = UWCharacter.Instance.playerInventory.GetObjectIntAtSlot(slotIndex);
        bool DoNotPickup = false;

        if (CurrentObjectInHand != null)
        {
            //Special case Eating food dropped on helm slot
            if (SlotCategory == HELM)
            {
                if (CurrentObjectInHand.Eat())
                {//True is returned if some eating action has taken place.
                    DoNotPickup = true;
                    return;
                }
            }

            if ((SlotCategory != CurrentObjectInHand.GetItemType()) && (SlotCategory != -1))
            {//Slot is not a general use one and this item type does not go in this slot. Eg putting a sword on a ring slot
                DoNotPickup = true;
            }

            if (CurrentObjectInHand.IsStackable())
            {//Check if object is stackable and if so try and merge them together if the object being added is of the same type.
                if (ObjectUsedOn != null)
                {
                    if (ObjectInteraction.CanMerge(ObjectUsedOn, CurrentObjectInHand))
                    {
                        ObjectInteraction.Merge(ObjectUsedOn, CurrentObjectInHand);
                        CurrentObjectInHand = null;
                        UWCharacter.Instance.playerInventory.Refresh();
                        return;
                    }
                }
            }
        }


        if (ObjectUsedOn == null)//No object in slot -> add to the slot
        {
            if (DoNotPickup == false)
            {
                if (Container.TestContainerRules(UWCharacter.Instance.playerInventory.currentContainer, slotIndex, false))
                {
                    UWCharacter.Instance.playerInventory.SetObjectAtSlot(slotIndex, CurrentObjectInHand);
                    CurrentObjectInHand = null;
                }
            }
        }
        else
        {
            //Get the object at the slot and test if it is activated or effected by the object in the players hand
            if (ObjectUsedOn.Use() == false)
            {//if nothing happened when I clicked on the object at the slot.
                if (CurrentObjectInHand != null)
                {
                    //TODO: Make sure this works with Equipment slots
                    //No effect occurred. Swap the two objects.
                    if (DoNotPickup == false)
                    {
                        if (Container.TestContainerRules(UWCharacter.Instance.playerInventory.currentContainer, slotIndex, true))
                        {
                            UWCharacter.Instance.playerInventory.SwapObjects(ObjectUsedOn, slotIndex, CurrentObjectInHand);
                        }
                    }
                }
                else
                {//Pick up the item at that slot.
                 //TODO: Make this work with Equipment slots
                    CurrentObjectInHand = ObjectUsedOn;
                    if (this.slotIndex >= 11)
                    {
                        UWCharacter.Instance.playerInventory.currentContainer.RemoveItemFromContainer(UWCharacter.Instance.playerInventory.ContainerOffset + this.slotIndex - 11);
                    }
                    UWCharacter.Instance.playerInventory.ClearSlot(this.slotIndex);
                }
            }
        }
    }
Esempio n. 9
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    void LeftClickPickup()
    {//Code for when I left click in pickup mode
        ObjectInteraction ObjectUsedOn = UWCharacter.Instance.playerInventory.GetObjectIntAtSlot(slotIndex);
        bool DoNotPickup = false;

        if (CurrentObjectInHand != null)
        {
            //ObjectInteraction objInt =CurrentObjectInHand;
            //Eating food dropped in helm slot
            if (SlotCategory == HELM)
            {
                if (CurrentObjectInHand.GetItemType() == ObjectInteraction.FOOD)
                {
                    CurrentObjectInHand.Use();
                    DoNotPickup = true;
                    return;
                }
            }

            if ((SlotCategory != CurrentObjectInHand.GetItemType()) && (SlotCategory != -1))
            {//Slot is not a general use one andThis item type does not go in this slot.
             //Debug.Log ("cannot pickup an " + objInt.GetItemType() + " in a " + SlotCategory + " at " + this.name);
                DoNotPickup = true;
            }

            if (CurrentObjectInHand.IsStackable())
            {
                //ObjectUsedOn = UWCharacter.Instance.playerInventory.GetObjectIntAtSlot(slotIndex);
                if (ObjectUsedOn != null)
                {
                    if (ObjectInteraction.CanMerge(ObjectUsedOn, CurrentObjectInHand))
                    {
                        ObjectInteraction.Merge(ObjectUsedOn, CurrentObjectInHand);
                        //UWHUD.instance.CursorIcon= UWHUD.instance.CursorIconDefault;
                        CurrentObjectInHand = null;
                        UWCharacter.Instance.playerInventory.Refresh();
                        return;
                    }
                }
            }
        }

        if (ObjectUsedOn == null)//No object in slot
        {
            if (DoNotPickup == false)
            {
                if (Container.TestContainerRules(UWCharacter.Instance.playerInventory.GetCurrentContainer(), slotIndex, false))
                {
                    UWCharacter.Instance.playerInventory.SetObjectAtSlot(slotIndex, CurrentObjectInHand);
                    //UWHUD.instance.CursorIcon= UWHUD.instance.CursorIconDefault;
                    CurrentObjectInHand = null;
                }
            }
        }
        else
        {
            //Get the object at the slot and test it's activation.
            //ObjectUsedOn = UWCharacter.Instance.playerInventory.GetObjectIntAtSlot(slotIndex);
            if (ObjectUsedOn.Use() == false)
            {//if nothing happened when I clicked on the object at the slot.
                if (CurrentObjectInHand != null)
                {
                    //TODO: Make sure this works with Equipment slots
                    //No effect occurred. Swap the two objects.
                    if (DoNotPickup == false)
                    {
                        if (Container.TestContainerRules(UWCharacter.Instance.playerInventory.GetCurrentContainer(), slotIndex, true))
                        {
                            UWCharacter.Instance.playerInventory.SwapObjects(ObjectUsedOn, slotIndex, CurrentObjectInHand);
                        }
                    }
                }
                else
                {//Pick up the item at that slot.
                 //TODO: Make this work with Equipment slots
                    CurrentObjectInHand = ObjectUsedOn;
                    //UWHUD.instance.CursorIcon= ObjectUsedOn.GetComponent<ObjectInteraction>().GetInventoryDisplay().texture;
                    //UWCharacter.Instance.CurrObjectSprite = ObjectUsedOn.GetComponent<ObjectInteraction>().InventoryString;
                    if (this.slotIndex >= 11)
                    {
                        Container cn = GameObject.Find(UWCharacter.Instance.playerInventory.currentContainer).GetComponent <Container>();
                        cn.RemoveItemFromContainer(UWCharacter.Instance.playerInventory.ContainerOffset + this.slotIndex - 11);
                    }
                    UWCharacter.Instance.playerInventory.ClearSlot(this.slotIndex);
                }
            }
        }
    }