protected virtual void NormalUsage() { Console.WriteLine("Accessing normal functions..."); OnlyMode(Mode.Normal); if (CurrentModes.Contains(Mode.Director)) { CurrentModes.Remove(Mode.Director); } }
protected override void NormalUsage() { Console.WriteLine("Accessing normal functions..."); OnlyModes(new List <Mode> () { Mode.Normal, Mode.Weapon }); if (CurrentModes.Contains(Mode.Director)) { CurrentModes.Remove(Mode.Director); } }