protected override List <string> GetAllIssues()
    {
        var issues = new List <string>();
        var levels = new HashSet <string>();

#if UNITY_EDITOR
        var gameLevels = UnityResourceUtils.FindAssetsByType <GameLevels>();
        gameLevels.SelectMany(zone => zone.Value).ForEach(level =>
        {
            var n = $"{level.name}";
            levels.Add(level.GetInstanceID().ToString());
            map.InitLevel(level.name);
            current.SelectLevel(level, -1, -1);
            current.Init();
            if (map.Min.x < 0 || map.Min.y < 0)
            {
                issues.Add($"{n} has pieces below (0, 0)");
            }
            else if (map.Min.x > 0 || map.Min.y > 0)
            {
                issues.Add($"{n} doesn't start at (0, 0)");
            }
        });
        map.InitLevel("Uninitialized");
        current.Clear();
        Debug.Log($"Tested {levels.Count} Levels in {gameLevels.Count} Zones for Positioning");
        issues.ForEach(Debug.LogError);
#endif
        return(issues);
    }
Esempio n. 2
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    private void KillCurrent()
    {
        if (_current == null)
        {
            return;
        }

        DestroyImmediate(_current);
        level.Clear();
    }