Esempio n. 1
0
        public override void GlobalGetUpButton(Hand hand)
        {
            if (CurrentGrabHand != null)
            {
                AttachedWeapon.ActivePhysics(CurrentGrabHand, 1, 1);

                hand_pose.SetActive(false);
                CurrentGrabHand.GetComponentInChildren <SkinnedMeshRenderer>().enabled = true;
                CurrentGrabHand = null;
            }
        }
Esempio n. 2
0
        public override void GlobalGetUpButton(Hand hand)
        {
            if (CurrentGrabHand != null)
            {
                if (secondary_handler.CurrentGrabHand == null)
                {
                    AttachedWeapon.ActivePhysics(CurrentGrabHand, 2, 2);
                }
                else
                {
                    AttachedWeapon.DisctivePhysics(secondary_handler.CurrentGrabHand);
                }

                hand_pose.SetActive(false);
                CurrentGrabHand.GetComponentInChildren <SkinnedMeshRenderer>().enabled = true;
                CurrentGrabHand = null;
            }
        }