static void Main(string[] args) { Game game = new Game(); CurrentGame currentGame = new CurrentGame(game); currentGame.OutPutField += OutPutField; //Player A wins /*currentGame.startGame(1, 1, playerSymbol.playerA); * currentGame.continueGame(2, 2, playerSymbol.playerB); * currentGame.continueGame(2, 1, playerSymbol.playerA); * currentGame.continueGame(1, 2, playerSymbol.playerB); * currentGame.continueGame(3, 1, playerSymbol.playerA);*/ //Player B wins /*currentGame.startGame(1, 1, playerSymbol.playerA); * currentGame.continueGame(2, 2, playerSymbol.playerB); * currentGame.continueGame(3, 3, playerSymbol.playerA); * currentGame.continueGame(1, 3, playerSymbol.playerB); * currentGame.continueGame(1, 2, playerSymbol.playerA); * currentGame.continueGame(3, 1, playerSymbol.playerB);*/ //A draw! /*currentGame.startGame(1, 1, playerSymbol.playerA); * currentGame.continueGame(2, 2, playerSymbol.playerB); * currentGame.continueGame(3, 3, playerSymbol.playerA); * currentGame.continueGame(2, 3, playerSymbol.playerB); * currentGame.continueGame(1, 3, playerSymbol.playerA); * currentGame.continueGame(3, 1, playerSymbol.playerB); * currentGame.continueGame(2, 1, playerSymbol.playerA); * currentGame.continueGame(1, 2, playerSymbol.playerB); * currentGame.continueGame(3, 2, playerSymbol.playerA);*/ //The game with two returnings /*currentGame.startGame(1, 1, playerSymbol.playerA); * currentGame.continueGame(2, 2, playerSymbol.playerB); * currentGame.GoBack(); * currentGame.GoBack();*/ //The game with three returnings currentGame.startGame(1, 1, playerSymbol.playerA); currentGame.continueGame(2, 2, playerSymbol.playerB); currentGame.continueGame(3, 3, playerSymbol.playerA); currentGame.GoBack(); currentGame.GoBack(); currentGame.GoBack(); //The game with returning in the starting /*currentGame.startGame(1, 1, playerSymbol.playerA); * currentGame.GoBack();*/ Console.WriteLine("Thank you for using this game!"); Console.ReadKey(); }