Esempio n. 1
0
        public static void LoadPlayerCreatedDecksFromFile()
        {
            string        path        = Path.Combine(Config.SavedDataFolder(), Config.SavedDecksFile());
            List <string> lines       = File.ReadAllLines(path).ToList();
            List <string> decksToLoad = new List <string>();
            string        input       = "";

            for (int i = 0; i < lines.Count; i++)
            {
                input = input + lines[i] + "\n";
                if (lines.Count == i + 1)
                {
                    decksToLoad.Add(input);
                    input = "";
                }
                else
                {
                    if (lines[i + 1].StartsWith("###"))
                    {
                        decksToLoad.Add(input);
                        input = "";
                    }
                }
            }
            decksToLoad.ForEach(x => CurrentDecks.Add(DeckSerializer.Deserialize(x)));

            Log.Info("Successfully loaded player created decks from file.");
        }
Esempio n. 2
0
        public static void CreateNewDeck(Card heroCard, string name)
        {
            Deck newDeck = new Deck();

            newDeck.HeroDbfId = heroCard.DbfId;
            newDeck.Name      = name;
            newDeck.Format    = FormatType.FT_STANDARD;

            CurrentDecks.Add(newDeck);
        }
Esempio n. 3
0
        private static void AddTestDeck()
        {
            Deck testDeck = new Deck();

            testDeck.Name      = "TESTDECK";
            testDeck.HeroDbfId = 7;
            testDeck.Format    = FormatType.FT_STANDARD;
            testDeck.CardDbfIds.Add(2757, 2);
            testDeck.CardDbfIds.Add(2507, 2);
            testDeck.CardDbfIds.Add(1688, 2);
            CurrentDecks.Add(testDeck);
        }