Esempio n. 1
0
        /// <summary>
        /// Use WASD tp change the position, rotation, fov of camera
        /// </summary>
        private void UpdateCameraPosition()
        {
            //if (ChangingCameraPosition)
            //{
            if (CurrentCamera != null)
            {
                if (IsChangingFOV) //Control fov
                {
                    CurrentCamera.GetComponent <UnityEngine.Camera>().fieldOfView += Input.InputControl.GetAxis(Input.Controls.Global.GetAxes().cameraLateral);

                    //Limit fov to range from 0 to 180
                    float fov = CurrentCamera.GetComponent <UnityEngine.Camera>().fieldOfView;
                    if (fov > 179)
                    {
                        fov = 179;            //Not quite 180 because at 180 it has this weird circle thing
                    }
                    else if (fov < 0)
                    {
                        fov = 0;
                    }
                    CurrentCamera.GetComponent <UnityEngine.Camera>().fieldOfView = fov;
                }
                else if (IsShowingAngle) //Control rotation (only when the angle panel is active)
                {
                    CurrentCamera.transform.Rotate(new Vector3(-Input.InputControl.GetAxis(Input.Controls.Global.GetAxes().cameraLateral) * rotationSpeed, Input.InputControl.GetAxis(Input.Controls.Global.GetAxes().cameraForward) * rotationSpeed, 0) * Time.deltaTime);
                }

                CurrentCamera.GetComponent <RobotCamera>().UpdateConfiguration();
            }
            //}
        }
Esempio n. 2
0
 private void ChangeCamera(GameObject activeCamera, string cameraType, int cameraIndex)
 {
     if (CurrentCamera != null)
     {
         CurrentCamera.GetComponent <Camera>().enabled = false;
     }
     activeCamera.GetComponent <Camera>().enabled = true;
     CurrentCamera      = activeCamera;
     CurrentCameraType  = cameraType;
     CurrentCameraIndex = cameraIndex;
 }
Esempio n. 3
0
 /// <summary>
 /// Use WASD change the position, rotation of camera
 /// </summary>
 private void UpdateCameraPosition()
 {
     if (ChangingCameraPosition)
     {
         if (IsChangingFOV)
         {
             CurrentCamera.GetComponent <Camera>().fieldOfView += Input.GetAxis("CameraVertical");
         }
         else if (IsShowingAngle) //Control rotation (only when the angle panel is active)
         {
             CurrentCamera.transform.Rotate(new Vector3(-Input.GetAxis("CameraVertical") * rotationSpeed, Input.GetAxis("CameraHorizontal") * rotationSpeed, 0) * Time.deltaTime);
         }
         else if (!IsChangingHeight) //Control horizontal plane transform
         {
             CurrentCamera.transform.Translate(new Vector3(Input.GetAxis("CameraHorizontal") * positionSpeed, 0, Input.GetAxis("CameraVertical") * positionSpeed) * Time.deltaTime);
         }
         else //Control height transform
         {
             CurrentCamera.transform.Translate(new Vector3(0, Input.GetAxis("CameraVertical") * positionSpeed, 0) * Time.deltaTime);
         }
     }
 }