void ExecuteCurrentBuildAction() { if (HasModified()) { var path = AssetDatabase.GetAssetPath(assetTarget); int option = EditorUtility.DisplayDialogComplex("Unapplied import settings", $"Unapplied import settings for '{path}'", "Apply", "Revert", "Cancel"); switch (option) { case 0: // Apply Apply(); AssetDatabase.Refresh(); break; case 1: // Revert ResetValues(); AssetDatabase.Refresh(); break; case 2: // Cancel return; } } var config = assetTarget as BuildConfiguration; if (config == null || !config) { throw new NullReferenceException(nameof(config)); } CurrentBuildAction.Action(config); }
/// <summary> /// 获得当前进度 /// </summary> /// <returns></returns> public BuildProgress GetProgress() { if (CurrentBuildAction != null) { return(CurrentBuildAction.GetProgress()); } return(null); }
void ExecuteCurrentBuildAction() { if (HasModified()) { var path = AssetDatabase.GetAssetPath(assetTarget); int option = EditorUtility.DisplayDialogComplex("Unapplied import settings", $"Unapplied import settings for '{path}'", "Apply", "Revert", "Cancel"); switch (option) { case 0: // Apply Apply(); break; case 1: // Revert ResetValues(); break; case 2: // Cancel return; } } EditorApplication.delayCall += () => { var assetImporter = target as AssetImporter; if (assetImporter == null || !assetImporter) { return; } AssetDatabase.ImportAsset(assetImporter.assetPath); var config = assetTarget as BuildConfiguration; if (config == null || !config) { return; } CurrentBuildAction.Action(config); }; }