Esempio n. 1
0
 public void ReloadMusic()
 {
     if (Bass.BASS_ChannelIsActive(StreamHandle) != BASSActive.BASS_ACTIVE_STOPPED)
     {
         ResetPlayer();
     }
     if (FileName != null && System.IO.File.Exists(FileName))
     {
         StreamHandle = Bass.BASS_StreamCreateFile(FileName, 0, 0, BASSFlag.BASS_SAMPLE_FLOAT);
         Bass.BASS_ChannelPlay(StreamHandle, false);
         BASS_CHANNELINFO bassInfo = new BASS_CHANNELINFO();
         Bass.BASS_ChannelGetInfo(StreamHandle, bassInfo);
         CurrentBPM.Reset(bassInfo.freq);
         bpmTimer.Start();
     }
 }
Esempio n. 2
0
    private void UpdateTempoUI()
    {
        this.source.pitch = Mathf.Lerp(0f, 1f, speedSlider.value);

        int bpm = -1;

        int.TryParse(bpmField.text, out bpm);

        if (bpm != -1)
        {
            CurrentBPM    = Mathf.Clamp(bpm, 1, 200);
            bpmField.text = CurrentBPM.ToString();
        }

        int beatsPerMeasure = -1;

        int.TryParse(beatsPerMeasureField.text, out beatsPerMeasure);

        if (beatsPerMeasure != -1)
        {
            CurrentBPB = Mathf.Clamp(beatsPerMeasure, 1, 8);
            beatsPerMeasureField.text = CurrentBPB.ToString();
        }
    }
Esempio n. 3
0
 private void Bpm_tick(object sender, ElapsedEventArgs e)
 {
     BPM_Avaliable = CurrentBPM.ProcessAudio(StreamHandle, false);
 }