Esempio n. 1
0
    public GameMenuStateMachine(MenuOption[] options)
    {
        for (int i = 0; i < options.Length; ++i)
        {
            int down = (i == options.Length - 1) ? 0 : i + 1;
            int up   = (i == 0) ? options.Length - 1 : i - 1;
            transitions.Add(new StateTransition(options[i], Command.Down), options[down]);
            transitions.Add(new StateTransition(options[i], Command.Up), options[up]);
        }

        Current = options[0];
        Current.Active();
    }
Esempio n. 2
0
        private void Update()
        {
            if (Input.GetKeyDown(m_active))
            {
                Current.Active();
            }

            if (Input.GetKeyDown(m_ui))
            {
                Current.UIPress();
            }

            if (Input.GetKeyDown(m_select))
            {
                Current.Select();
            }
        }