public bool DeepEquals(DestinyVendorReceipt?other) { return(other is not null && CurrencyPaid.DeepEqualsList(other.CurrencyPaid) && (ItemReceived is not null ? ItemReceived.DeepEquals(other.ItemReceived) : other.ItemReceived is null) && LicenseUnlockHash == other.LicenseUnlockHash && PurchasedByCharacterId == other.PurchasedByCharacterId && RefundPolicy == other.RefundPolicy && SequenceNumber == other.SequenceNumber && TimeToExpiration == other.TimeToExpiration && ExpiresOn == other.ExpiresOn); }
public void Update(DestinyVendorReceipt?other) { if (other is null) { return; } if (!CurrencyPaid.DeepEqualsList(other.CurrencyPaid)) { CurrencyPaid = other.CurrencyPaid; OnPropertyChanged(nameof(CurrencyPaid)); } if (!ItemReceived.DeepEquals(other.ItemReceived)) { ItemReceived.Update(other.ItemReceived); OnPropertyChanged(nameof(ItemReceived)); } if (LicenseUnlockHash != other.LicenseUnlockHash) { LicenseUnlockHash = other.LicenseUnlockHash; OnPropertyChanged(nameof(LicenseUnlockHash)); } if (PurchasedByCharacterId != other.PurchasedByCharacterId) { PurchasedByCharacterId = other.PurchasedByCharacterId; OnPropertyChanged(nameof(PurchasedByCharacterId)); } if (RefundPolicy != other.RefundPolicy) { RefundPolicy = other.RefundPolicy; OnPropertyChanged(nameof(RefundPolicy)); } if (SequenceNumber != other.SequenceNumber) { SequenceNumber = other.SequenceNumber; OnPropertyChanged(nameof(SequenceNumber)); } if (TimeToExpiration != other.TimeToExpiration) { TimeToExpiration = other.TimeToExpiration; OnPropertyChanged(nameof(TimeToExpiration)); } if (ExpiresOn != other.ExpiresOn) { ExpiresOn = other.ExpiresOn; OnPropertyChanged(nameof(ExpiresOn)); } }
public bool Equals(DestinyVendorReceipt input) { if (input == null) { return(false); } return (( CurrencyPaid == input.CurrencyPaid || (CurrencyPaid != null && CurrencyPaid.SequenceEqual(input.CurrencyPaid)) ) && ( ItemReceived == input.ItemReceived || (ItemReceived != null && ItemReceived.Equals(input.ItemReceived)) ) && ( LicenseUnlockHash == input.LicenseUnlockHash || (LicenseUnlockHash.Equals(input.LicenseUnlockHash)) ) && ( PurchasedByCharacterId == input.PurchasedByCharacterId || (PurchasedByCharacterId.Equals(input.PurchasedByCharacterId)) ) && ( RefundPolicy == input.RefundPolicy || (RefundPolicy != null && RefundPolicy.Equals(input.RefundPolicy)) ) && ( SequenceNumber == input.SequenceNumber || (SequenceNumber.Equals(input.SequenceNumber)) ) && ( TimeToExpiration == input.TimeToExpiration || (TimeToExpiration.Equals(input.TimeToExpiration)) ) && ( ExpiresOn == input.ExpiresOn || (ExpiresOn != null && ExpiresOn.Equals(input.ExpiresOn)) )); }