private IEnumerator Tick() { if (!_tickStarted) // Throw it away if there's already a Tick going. Just to be sure we don't end up with multiples per generator. { float timer = 0.0f; _tickStarted = true; while (generatorType == GeneratorType.Tick) { if (_debugPrintTick) { print(name + " -> TICK (" + tickDurationInSeconds + "s) for $" + TotalAmountPerClick(currentLevel)); } while (timer < tickDurationInSeconds) { timer += Time.deltaTime; progress = timer / tickDurationInSeconds; yield return(new WaitForEndOfFrame()); }//while timer = 0; currency.AddAmount(TotalAmountPerClick(currentLevel)); //yield return new WaitForSeconds(generateAfterSeconds); yield return(new WaitForEndOfFrame()); } //while _tickStarted = false; } //if else { Debug.LogWarning(this.GetType() + " is trying to start multiple Tick() coroutines"); } //else } //Tick
} //Start public void OnClick() { currency.AddAmount(Value); //print(currency.ClickRate); } //OnClick