protected override void Awake() { base.Awake(); Currency = new Currency.Currency(startingCurrency); currencyGainer.Initialize(Currency); }
public Player( int id, Level level, string avatar, string email, string username, DateTime latestOnline, Currency.Currency currency, List <Achievement> achievements, List <Pet> pets, List <Friendship> friendships, List <FriendRequest> friendRequests) { Id = id; Level = level; Avatar = avatar; Email = email; Username = username; LatestOnline = latestOnline; Currency = currency; Achievements = achievements; Pets = pets; Friendships = friendships; FriendRequests = friendRequests; }
public Account(Database.Main.Finance.Account a) { Id = a.ValueId; Name = a.Name; Bank = a.BankId.HasValue ? new Bank.Bank(a.Bank) : null; Currency = new Currency.Currency(a.Currency); Iban = a.Iban; }
public User(DatabaseModel.User.User x) { DefaultCurrency = new Currency.Currency(x.DefaultCurrency); FirstName = x.FirstName; LastName = x.LastName; Email = x.Email; Username = x.Username; Modules = x.Modules.Where(y => y.IsActive).Select(y => y.Module.ValueId); }
public void InitializeButton(Tower tower) { BuyButton.onClick.AddListener(OnClick); _tower = tower; towerPrice.text = tower.Cost.ToString(); towerIcon.sprite = tower.Icon; _currency = GameManager.Instance.Currency; _currency.CurrencyChanged += UpdateButton; UpdateButton(new CurrencyChangeInfo(_currency.CurrentCurrency, _currency.CurrentCurrency)); }