public void Use(BaseGameEntity target, Transform origin) { if (!System.Object.ReferenceEquals(null, CurWeapon) && CurWeapon.IsReady()) { CurWeapon.Use(target, origin); } }
public void Use(Vector3 pos, Vector3 dir) { if (!System.Object.ReferenceEquals(null, CurWeapon) && CurWeapon.IsReady()) { CurWeapon.Use(pos, dir, Owner); } }
public void Use(BaseGameEntity target) { if (!System.Object.ReferenceEquals(null, CurWeapon) && CurWeapon.IsReady()) { CurWeapon.Use(target, Owner); } }