Esempio n. 1
0
 void Awake()
 {
     moveSpeed         = Random.Range(minSpeed, maxSpeed);
     cultistFaith      = Mathf.RoundToInt(Random.Range(0, 100f));
     cultistAge        = Mathf.RoundToInt(Random.Range(1, 85f));
     cultistProperties = new CultistProperties(0, 0, "apple", cultistAge, cultistFaith);
 }
Esempio n. 2
0
    IEnumerator Spawn()
    {
        int count = 0;

        while (count < cultistsToSpawn)
        {
            GameObject        obj  = Instantiate(cultistData.cultistPrefab, gameObject.transform);
            CultistProperties prop = obj.GetComponent <CultistController>().cultistProperties;
            cultistManager.CultistList.Add(obj);
            cultistData.CultistPropertiesList.Add(prop);
            cultistData.totalNumberOfCultists++;

            Transform child = transform.GetChild(Random.Range(0, LastZoneTransform.GetSiblingIndex()));
            obj.GetComponent <WaypointNavigator>().currentWaypoint = child.GetComponent <Waypoint>();
            obj.transform.position = child.position;

            yield return(new WaitForEndOfFrame());

            count++;
        }
    }