public void GenerateAsync(bool listCommand = true) { clusterBuffer = new NativeArray <CullBox>(property.clusterCount, Allocator.Persistent, NativeArrayOptions.UninitializedMemory); pointsBuffer = new NativeArray <Point>(property.clusterCount * PipelineBaseBuffer.CLUSTERCLIPCOUNT, Allocator.Persistent, NativeArrayOptions.UninitializedMemory); indicesBuffer = new NativeArray <int>(property.clusterCount, Allocator.Persistent, NativeArrayOptions.UninitializedMemory); NativeList <ulong> pointerContainer = SceneController.pointerContainer; pointerContainer.AddCapacityTo(pointerContainer.Length + indicesBuffer.Length); CullBox * clusterData = clusterBuffer.Ptr(); Point * verticesData = pointsBuffer.Ptr(); const string infosPath = "Assets/BinaryData/MapInfos/"; const string pointsPath = "Assets/BinaryData/MapPoints/"; MStringBuilder sb = new MStringBuilder(pointsPath.Length + property.name.Length + ".txt".Length); allStrings[0] = infosPath; allStrings[1] = property.name; allStrings[2] = ".txt"; sb.Combine(allStrings); using (BinaryReader reader = new BinaryReader(File.Open(sb.str, FileMode.Open))) { byte[] bytes = reader.ReadBytes((int)reader.BaseStream.Length); fixed(byte *b = bytes) { UnsafeUtility.MemCpy(clusterData, b, bytes.Length); } } allStrings[0] = pointsPath; sb.Combine(allStrings); using (BinaryReader reader = new BinaryReader(File.Open(sb.str, FileMode.Open))) { byte[] bytes = reader.ReadBytes((int)reader.BaseStream.Length); fixed(byte *b = bytes) { UnsafeUtility.MemCpy(verticesData, b, bytes.Length); } } int *indicesPtr = indicesBuffer.Ptr(); LoadingCommandQueue commandQueue = SceneController.commandQueue; for (int i = 0; i < indicesBuffer.Length; ++i) { indicesPtr[i] = pointerContainer.Length; pointerContainer.Add((ulong)(indicesPtr + i)); } LoadTextures(); propertiesPool = SceneController.commonData.GetPropertyIndex(property.properties.Length); uint *poolPtr = propertiesPool.Ptr(); for (int i = 0; i < pointsBuffer.Length; ++i) { verticesData[i].objIndex = poolPtr[verticesData[i].objIndex]; } if (listCommand) { lock (commandQueue) { commandQueue.Queue(GenerateRun()); } } }
public void GenerateAsync(bool listCommand = true) { clusterBuffer = new NativeArray <CullBox>(property.clusterCount, Allocator.Persistent, NativeArrayOptions.UninitializedMemory); pointsBuffer = new NativeArray <float3>(property.clusterCount * PipelineBaseBuffer.CLUSTERCLIPCOUNT, Allocator.Persistent, NativeArrayOptions.UninitializedMemory); indicesBuffer = new NativeArray <int>(property.clusterCount, Allocator.Persistent, NativeArrayOptions.UninitializedMemory); NativeList <ulong> pointerContainer = SceneController.pointerContainer; pointerContainer.AddCapacityTo(pointerContainer.Length + indicesBuffer.Length); CullBox * clusterData = clusterBuffer.Ptr(); float3 * verticesData = pointsBuffer.Ptr(); const string infosPath = "Assets/BinaryData/MapInfos/"; const string pointsPath = "Assets/BinaryData/MapPoints/"; MStringBuilder sb = new MStringBuilder(pointsPath.Length + property.name.Length + ".mpipe".Length); allStrings[0] = infosPath; allStrings[1] = property.name; allStrings[2] = ".mpipe"; sb.Combine(allStrings); // FileStream fileStream = new FileStream(sb.str, FileMode.Open, FileAccess.Read); using (FileStream reader = new FileStream(sb.str, FileMode.Open, FileAccess.Read)) { int length = (int)reader.Length; byte[] bytes = GetByteArray(length); reader.Read(bytes, 0, length); fixed(byte *b = bytes) { UnsafeUtility.MemCpy(clusterData, b, length); } } allStrings[0] = pointsPath; sb.Combine(allStrings); using (FileStream reader = new FileStream(sb.str, FileMode.Open, FileAccess.Read)) { int length = (int)reader.Length; byte[] bytes = GetByteArray(length); reader.Read(bytes, 0, length); fixed(byte *b = bytes) { UnsafeUtility.MemCpy(verticesData, b, length); } } int *indicesPtr = indicesBuffer.Ptr(); LoadingCommandQueue commandQueue = LoadingThread.commandQueue; for (int i = 0; i < indicesBuffer.Length; ++i) { indicesPtr[i] = pointerContainer.Length; pointerContainer.Add((ulong)(indicesPtr + i)); } if (listCommand) { lock (commandQueue) { commandQueue.Queue(GenerateRun()); } } }