public void UnPause() { foreach (var CueSource in CueSources) { if (CueSource != null) { CueSource.UnPause(); } } }
public void UnPause(GameObject instigator = null) { foreach (var CueSource in CueSources) { if (CueSource != null) { CueSource.UnPause(); } } foreach (var source in PauseManagedSources) { if (source != null) { source.UnPause(); } } }