public int crearCubo3D(int tamanoCubo3D, int numeroOperaciones) { using (aspnet_MVC2_DCED3249_C6F3_4707_9B6F_1544191732C7Context context = new aspnet_MVC2_DCED3249_C6F3_4707_9B6F_1544191732C7Context()) { try { for (int i = 0; i < tamanoCubo3D; i++) { for (int j = 0; j < tamanoCubo3D; j++) { for (int z = 0; z < tamanoCubo3D; z++) { Cubo3D informacion = new Cubo3D(); informacion.X = i; informacion.Y = j; informacion.Z = z; informacion.Valor = 0; var prueba = context.Cubo3D.Add(informacion); context.SaveChanges(); } } } var opc2 = context.Opciones.FirstOrDefault(x => x.Id == 1); opc2.NumeroOperacionesM = numeroOperaciones; opc2.TamanoMatrizN = tamanoCubo3D; context.SaveChanges(); return(0); } catch (Exception exp) { string msg; msg = exp.Message; return(1); } } return(0); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here cuadClick = new Cuadrado3DClick(GraphicsDevice, Content.Load<Texture2D>(@"Texture\TestSprite"));; cuadClick.ClickEvent = new Cuadrado3DClick.ClickEventHandler(ClickEventHandler); cuadClick.Scale = Matrix.CreateScale(0.4f); cuadClick.Position = new Vector3(0, 0, -4.99f); cubo = new Cubo3D(GraphicsDevice, ObtenerTexturasPorEscena(numeroEscena), false); cubo.Scale = Matrix.CreateScale(5); }