protected virtual void Awake() { animator = GetComponent <Animator>(); RenderController = GetComponent <CubismRenderController>(); lookController = GetComponent <CubismLookController>(); mouthController = GetComponent <CubismMouthController>(); CubismModel = RenderController.FindCubismModel(); if (controlLook) { lookTarget = new GameObject("LookTarget").AddComponent <CubismLookTargetBehaviour>(); lookTarget.transform.SetParent(transform, false); lookController.Center = transform; lookController.Target = lookTarget; } }
private void SetLookAt() { CubismLookController la = model.gameObject.AddComponent <CubismLookController>(); la.Target = GameObject.Find("UI Root/Cursor").gameObject; }