public void AddBezier(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4) { CubicCurve2D cc = new CubicCurve2D.Float(x1, y1, x2, y2, x3, y3, x4, y4); NativeObject.append(cc); }
public void AddBezier (float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4) { CubicCurve2D cc = new CubicCurve2D.Float(x1,y1,x2,y2,x3,y3,x4,y4); NativeObject.append(cc); }