// Update is called once per frame void FixedUpdate() { if (GameApplication.IsInitialized) { cubeia.processEvents(); } }
// Update is called once per frame void FixedUpdate() { cubeia.processEvents(); }
// Update is called once per frame void FixedUpdate() { if (GameApplication.IsInitialized) { cubeia.processEvents(); } }
// Update is called once per frame void FixedUpdate() { cubeia.processEvents(); }